
A stylized cauldron. Nothing more, nothing less.HDRP Native. This is usable with URP as well. If you are using a URP project, just create a URP material and add the BaseMap, Normal, and MetallicSmoothness textures to the material appropriately. The MetallicSmoothness texture is found in the Materials/URP folder.Here is a stylized hand-painted cauldron for use in your game. It is HDRP native, but also usable in URP if you just create a URP material and add the necessary textures to it provided in the materials folder. Not much to say about it. Good poly count, clean UV's, etc... If you are looking for a stylized cauldron for your fantasy game, you've found one!2460 tris2k textures1 materialLOD'd for you (not hard to adjust it to your needs)1 meshUV mapped (obviously)HDRP native, URP compatibleHDRP textures (basemap, mask, normal) / URP textures (Basemap, MetallicSmoothness, Normal)4 textures total, the basemap and normal can be used on both the HDRP and URP materials / the MetSmoothness texture for the URP material (I'm sure I've said it enough, you get the idea)Hand modeled and sculpted and textured ->NOAI<-