
Move, Rotate, Scale, Extrude, Snap & More — RTG Standard gives you total runtime control for in-game editing, modding, and creative tools.🎬 Trailer▶️ RTG Standard Trailer🛠️ Try It Now💻 Windows Demo📘 Quickstart GuideRTG Standard is a powerful runtime gizmo system for Unity, built for developers who want to bring editor-level control into the runtime environment. Whether you’re crafting an in-game level editor, a creative sandbox, or a modding toolkit, RTG Standard gives you the tools to transform, customize, and command your world.It builds on everything included in RTG Basic, and expands the system with gizmos for runtime extrusion, 2D collider manipulation, audio, camera gizmos and more.From snapping to undo/redo — every feature is designed for clarity, speed, and full runtime control. All gizmos can be customized to suit your project’s needs.For devs building runtime editors, modding tools, or in-game level designers — this is your foundation.💠 Key FeaturesTransform Gizmos – Move, Rotate, Scale, Box Scale and Universal (TRS) with axis snappingExtrude Gizmo – Drag out walls, floors, props or platforms in real time using single or double-axis extrusionCollider Gizmos – Supports:3D: BoxCollider, SphereCollider, CapsuleCollider, CharacterController2D: BoxCollider2D, CircleCollider2D, CapsuleCollider2DAudio Gizmos - Change reverb zones and audio source distance propertiesLight Gizmos – Adjust Directional, Point, and Spot lights with intuitive runtime handles and direction snapCamera Gizmo – Drag the FOV/Ortho size, edit near/far clip planes and snap directionScene Gizmo – Unity-style view gizmo for fast runtime scene navigationGrid System – Toggleable visual grid with 3D snapping supportUndo/Redo – Changes made with gizmos can be undone/redone instantlyGizmo Labels – Displays current values (angle, distance, scale) while draggingGizmo Style Customization – Change colors, sizes, shapes, line thickness, and more📬 SupportFor questions, feedback, or bug reports, feel free to reach out: octamodius@yahoo.com