
An asset that enables one-line scene changes with transitions.LinkDemoDocument(English)Document(Japanese)Script Reference(Japanese)MailFeaturesThis asset is incredibly easy to use. Simply place a single prefab in your scene and write one line of code.It works in a variety of environments with no dependencies on specific rendering pipelines. While developed with Unity 6, it also functions with earlier versions.It supports overlay UIs, including UI Toolkit.Highly customizable, you can easily implement your own unique transitions.It also handles transitions that use the previous scene's rendering result, such as crossfades.You'll have access to all source code.Preset TransitionsCrossfadeFadeWipeCircle WipeDiamond WipeClock WipeSlideTiled Circle WipeTiled Diamond WipeSpinShatterNoisePerlin NoiseI plan to continuously add more variations as new ideas emergeI'm using ReadPixels to get the rendering result. ReadPixels is a performance-heavy operation and runs on the main thread, causing a momentary drop in frame rate. I haven't found another way to include overlay UI in the rendering result, so I'm reluctantly using it. This issue doesn't occur with transitions that don't involve the rendering result.