
Adds a transitioning blend to asset seams as a post process effect.For recent unity versions render feature compatability needs to be enabled (A warning will pop up in the console)Built-in render pipeline works but has limited supportThis post processing effect adds transitions in between seams of meshes,This masively reduces hard seams when combining meshes together, which allows for rapid iteration of building terrains or environments without having to make custom assets for everything.Works by mirroring and blending sides of seams,Uses a render feature in URP, and a OnRenderImage script and second camera in BiRPIf you're interested in how the technique works I have an explanation on my website.donations acceptedFeatures:- Configurable transition sizes and quality- Automatically works for everything- Easily Disable/Enable the effect for certain objects using a layermask- Works with textured materials- As post process automatically updates real time without regenerating anything.Limitations:- Only works for opaque objects- Imperfections become visible from close up (Configurable fading distance)