
Track where assets are used in your Unity project with a clear, color-coded tree view. Supports scenes, prefabs, materials, and more — all inside the Editor.AssetTrace is the ultimate Unity Editor extension for tracking asset dependencies in your project.Whether you're cleaning up unused assets or investigating complex prefab-scene-material links, AssetTrace helps you visualize exactly where your assets are used — fast, simple, and reliable.🔍 Key Features:🌳 Visual Tree View: Shows up to 2 levels of asset usage as a dependency tree.🎨 Color-Coded Results: Instantly identify prefabs, scenes, materials, and more.🔍 Scene Usage Detection: Highlights if an asset is used in the currently open scene.🖱️ Interactive Navigation: Click to open any referenced asset in the Project or Hierarchy.⚙️ Supports All Common Assets: Prefabs, textures, animations, ScriptableObjects, audio, and more.🚫 No Runtime Code: 100% Editor-only – does not affect builds.Perfect for large projects, cleanup tasks, and refactoring workflows.Whether you're a solo dev or part of a studio, AssetTrace saves time, avoids broken references, and gives you clarity.Requirements:✔️ Unity 2019.4 LTS or later✔️ Works with URP, HDRP, and Built-in RP❌ Not for runtime useSupported Asset Types:PrefabsScenesMaterialsTexturesAudioClipsScriptableObjectsAnimatorControllersAnimationClipsLimitations:Only finds serialized references using AssetDatabase.GetDependencies.Does not support runtime references (e.g., Resources.Load, Addressables, or Asset Bundles).Installation:Import the AssetTrace folder.Open via Tools > AssetTrace.Editor-Only:AssetTrace runs only inside the Unity Editor and does not affect your final builds.