
SimpleSave is a fast and easy save system for Unity. Supports JSON & binary formats. Save custom data, collections, and Unity types with one line of code. No setup required.SimpleSave is fully compatible with all Unity rendering pipelines — Built-in RP, URP, and HDRP — since it is a logic-based, UI-independent save system.It does not depend on any rendering features or graphical APIs, so you can safely use it in projects with any SRP setup, including 2D/3D, VR/AR, and mobile platforms.No shaders, materials, or UI assets are included or required.SimpleSave for Unity is a powerful, lightweight save system that makes it easy to store and load data in your Unity games.With support for both JSON and binary serialization, SimpleSave is the perfect solution for saving player progress, game settings, stats, inventory, and more.Unity save system plugin designed for Unity developers of all levels, SimpleSave lets you serialize and deserialize custom classes, lists, dictionaries, and Unity types like Transform, Vector3, Color, and Quaternion.No boilerplate code or complicated setup — just plug and play.✅ Key Features:Save system for Unity with JSON and binary formatsWorks with [Serializable] classes and collections (List, Dictionary, etc.)Supports Unity-specific types (Transform, Vector3, Color, Quaternion)One-line Save/Load API – fast and easy to useBuilt-in AES encryption supportAsync save/load operationsIncludes Unity Editor tools for managing saved filesMinimal footprint, high performance💡 Why Use SimpleSave?Build cross-platform save systems (mobile, PC, console, VR/AR)Compatible with all Unity rendering pipelines (URP, HDRP, Built-in)Ideal for RPGs, platformers, casual games, and simulationsNo dependencies or external plugins requiredWhether you're saving player prefs or building a complex save architecture, SimpleSave gives you full control with minimal effort.Start using SimpleSave today and simplify your Unity development workflow.Technical detailsKey Features:🔹 Supports Binary & JSON formats – choose between performance or readability🔹 Simple API – save and load any data with one line of code🔹 Custom class support – just mark with [Serializable]🔹 SerializableDictionary included – supports dictionary serialization🔹 Unity types supported – Vector2, Vector3, Quaternion, Color, Transform🔹 Collections supported – List, Dictionary, Queue, HashSet🔹 Async Save/Load – supports Task-based async operations🔹 AES Encryption – secure your saved data with a password🔹 Editor Tools – manage saved files directly in Unity Editor🔹 Format settings – switch between Binary, JSON, and PlayerPrefs🔹 No setup required – works out of the box🔹 Fully extensible – supports custom serializersCompatibility:✅ Unity 2020.3 LTS and above✅ Compatible with Built-in, URP, and HDRP pipelines✅ Supports all platforms: Windows, macOS, Android, iOS, WebGL, VR/AR, consoles✅ No dependencies or third-party plugins requiredI used AI-based coding assistants (such as ChatGPT or GitHub Copilot) to help with code refactoring, optimization, and editing.All final logic and implementation were reviewed and validated manually.