
Mobile joystick system with dynamic/static modes, deadzone, and smooths controlsThe joystick UI works with all render pipelines (Built-in, URP, HDRP, and custom), since it uses Unity UI (Canvas)However, the included demo scene was built using the Built-in Render Pipeline. If you're using URP or HDRP, you may need to convert materials or replace them with your ownA lightweight and mobile-friendly joystick made for developers who just want things to work, no clutter, no bloat.Simply drag the prefab into your scene and you're ready to go. Touch input works immediately — no configuration needed.🚨 Built for Unity's New Input System — Not compatible with the old Input Manager.Perfect if you're looking for a simple and efficient joystick that just does its job — fast, clean, and reliable.✨ Key Features🎮 Mobile-Ready Input — Smooth and responsive touch controls🧱 Plug & Play Setup — Drop the prefab in, no extra setup required🧭 Static or Dynamic Modes — Keep it fixed or show on touch🔄 Auto-Center Handle — Snaps back when released🎨 Custom Colors — Easily tweak the ring and handle look🧠 Dead Zone Support — Fine control over joystick sensitivity🚧 Demo Scene Included — Includes a basic movement setup to help you get started⚠️ Demo Scene is for Built-in Pipeline only — URP/HDRP users must manually update materials🕹️ Instant Joystick Setup, Drop it in & PlayNo configs, no stress. Just drag into your scene and it's ready to go.📱 Works only with Unity's Enhanced Touch (Input System)🎮 Responsive analog feel, smooth control with built-in dead zone🔁 Static or dynamic modes👆 On touch option keeps your UI clean↩️ Handle snaps back naturally when released📐 Choose between circular or square input zones🧭 Tweak movement range however you like🎨 Customize ring & handle colors right from the Inspector🧪 Includes a demo scene so you can see it in action fast⚠️ Demo Scene is for Built-in Pipeline only — URP/HDRP users must manually update materials