
A lightning-fast, type-agnostic object pooling system for Unity. Eliminate lag from instantiation and reuse objects instantly—even under heavy load—with smart LRU fallback and editor tools.*Please note asset is still on beta phase , improvment updates are yet to comeAny Pooler is a high-performance, universal object pooling system for Unity that boosts frame rates and minimizes garbage collection. Built with efficiency and flexibility in mind, it lets you pool and reuse GameObjects, ScriptableObjects, or even pure C# objects—all without a single lag spike.Designed for developers who care about control and performance, Any Pooler provides a centralized management system, constant-time (O(1)) object retrieval, and a smart Least Recently Used (LRU) fallback to guarantee smooth reuse, even during unexpected bursts like explosions or swarms.Use the drag-and-drop GameObject Pooler for rapid setup or integrate directly into your systems via clean, low-level APIs. Plus, with real-time monitoring and cleanup via the built-in editor window, debugging your pools becomes effortless.✨ Key Features🔄 Pool any Unity object — GameObjects, ScriptableObjects, MonoBehaviours, or custom C# classes⚡ O(1) time complexity for object retrieval (thanks to Dictionary-backed lookup)🧠 Central static manager for pool creation, access, and registry🔁 LRU fallback system ensures objects are always returned, even if pool is full🧰 Editor window shows real-time stats, allows cleanups, and expands pools in one click📦 Out-of-the-box GameObject pooler for plug-and-play usage🧪 Examples included for spawning projectiles, auto-returning items, and handling overflow🛠️ Core PoolObject class (C# source)📦 GameObjectPooler MonoBehaviour component🖥️ Pool Manager Editor Tool (Tools > Pool Manager)🎓 Example scripts: Force spawner, auto-return logic, pooling HUD🔓 Full source code (no DLLs, 100% editable)🔍 Retrieval & injection: O(1) time via Dictionary lookup📈 Optimized for real-time games, mobile, and VR/AR projects🧼 Manual overfill cleanup + optional pool expansion at runtimeGenerating the documentationart work are generated and edited by AI