
This tool procedurally generates 3D platforms and assigns textures based on user-defined rules using noise. Works at runtime or in editor to speed up procedural level design and prototyping.If you have questions, you can join the Discord server:https://discord.gg/cserhqzNwaThis package provides a modular procedural 3D platform generator with customizable platform dimensions. Texture assignment uses a flexible rule-based system where each rule maps a texture from an atlas to noise functions with configurable intensity and threshold parameters. Multiple rules can be applied per platform profile, enabling complex layered texturing. The system supports easy integration of additional texture atlases and custom noise types, allowing extensions and modifications. Compatible with both runtime generation and editor toolingIf you have questions, you can join the Discord server:https://discord.gg/cserhqzNwaProcedural generation of 3D platforms with customizable sizesRule-based texture assignment linking atlas textures to noise functionsPlatform profile system with multiple rules for layered and complex texturingSupports adding new texture atlases easilySupports integration of custom noise types for flexible procedural controlUsable both at runtime and in the Unity editor for versatile workflows