
Simple 2D Mesh Generation and Mining System
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The Simple 2D Mesh Generating and mining system can build a mesh from scratch or from another mesh (2D or 3D).
The mesh can be updated including removing (mining/digging) and adding (placing/building)Simple to use but customizable and feature rich:A mesh can be made with Simple drag and drop (no additional scripting). Adding custom mining, building, saving, and even generation is quick and well documented.Dynamic:This package can be placed into any project and will build a mesh for you that is updatable.It works perfectly in both 2D projects that use 2D physics and colliders and "fake 2D" projects that use the 3D physics and colliders but have a 2D camera perspective. It works well with other systems and projects including:Building/mining gamesDungeon CrawlersExploration (especially cave exploration)Projects demanding procedural generationOptimized:Automatic chunking and quick updating makes this marching squares generation pretty optimized.Mesh generation (random and manual) using the marching squares algorithmCave creation and smoothing in all generation modesAutomatic chunk creation to save on performanceMiningBuildingSaving mining/building progress2D and 3D collisionDemo character sprites and cloudy background in marketing images not included.Online Documentation at Github