
Terraced Terrain Generator (TTG) is a free Unity tool for the procedural generation of terraced terrain meshes.The package is compatible Unity 2022.X and Unity 6.X. It suppors all SRPs, but the Samples use URP (Universal Render Pipeline).FeaturesPlanar and (ico)spherical terrains.Pseudorandom procedural terrain generation.Deterministic procedural terrain generation with parameterized seed.Both synchronous and asynchronous (with async/await) support.Reduced GC allocations using native constructs (e.g. NativeArray and NativeList).Customizable:For planar terrains: basic shape from 3 to 10 sides.Number of terraces.Terrain size and maximum height.Detail level (a.k.a. fragmentation depth).Sculpting features (hills and valleys):Base frequency.Octaves.Persistence (when more than 1 octave is being used).Lacunarity (when more than 1 octave is being used).Terrace heights.Height distribution.Documentation: https://github.com/lazysquirrellabs/TTGSupport, help and bug reporting: https://github.com/lazysquirrellabs/TTG#getting-helpSupported OS: All OSs that Unity supports.