Screen Door Transparency is a classic realtime rendering technique. Game development can benefit from it.
With the power of this technique, you can:
=> Fade out objects near the max draw distance.
=> Fade out objects at camera near clip plane.
=> Blend between different levels of detail objects.
=> Simulate transparency without alpha blending (Fast and cheap, Not need sorting anymore).
- Compatible with unity4 and unity5.
- Compatible with unity pro and free.
- Compatible with mobile platform.
- Support all build-in shader features.
- Demo scene included.
- Full source code included.
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