
Prefab Drawer & Prefab Painter
Syed zain ul abideen
$10.50
$15.00
30%OFF
(no ratings)
Jump AssetStore
Prefab Drawer: A Unity editor tool for rapid prefab placement with grid-snapping, rotation control, layer filtering & drag-drop organization. Speed up level design!PrefabDrawer - Ultimate Prefab Placement Tool for UnitySpeed up your level design workflow with PrefabDrawer – the fastest way to place, rotate, and organize prefabs in Unity!🔥 Key Features✔ One-Click Placement – Instantly place prefabs with precision✔ Grid Snapping (X/Y/Z) – Perfect alignment every time✔ Smart Rotation Control – Set fixed steps or enable random rotation✔ Layer Filtering – Restrict placement to specific layers✔ Drag-and-Drop – Easily add prefabs to your library✔ Visual Previews – See thumbnails of all available prefabs✔ Bulk Placement – Quickly populate scenes without manual work🎯 Perfect For• Level Designers • Environment Artists • Architects • Game Developers💡 Why Choose PrefabDrawer?✅ Saves Hours of manual placement✅ Intuitive Controls – No complex setup required✅ Works with Any Project – Compatible with all Unity prefabsUnity Prefab Tool, Level Design Plugin, Fast Object Placement, Grid Snapping, Drag & Drop Prefabs, Environment Design, Game Development, Scene Building, Asset Placement, Time-Saving Editor ToolGet PrefabDrawer today and build better scenes faster! 🛠️✨🔧 Core Technical Specifications✅ CompatibilityUnity Versions: 2020.3 LTS - LatestRender Pipelines:Built-in Render Pipeline (Full support)URP/HDRP (Shader compatibility - uses Standard Shader fallback)Platforms: All (Editor-only tool)📦 InstallationImport .unitypackageMenu: Window → PrefabDrawerNo scene setup required⚙️ System RequirementsComponentRequirementUnity Editor2020.3+ (Windows/macOS)RAM4GB+ (8GB recommended for large prefab sets)GPUSupports Editor UI (Integrated OK)🛠️ Technical ImplementationKey Dependencies:UnityEditor API (No external DLLs)Physics System (For raycast-based placement)Performance Impact:Editor: <0.5ms frame time during placementRuntime: Zero overhead (Editor-only tool)Optimization Features:Automatic preview cache cleanupLayerMask-based raycast filteringDestroyImmediate for ghost objects📝 Publisher NotesTesting Protocol:Verified on:Windows 10/11 (DirectX 11/12)macOS Monterey/Ventura (Metal)Test Cases:500+ prefabs in libraryMixed pipeline projectsUnique Selling PointsNo Runtime Bloat - Pure editor toolZero-Learning Curve - Works out-of-the-boxProject-Safe - Uses PrefabUtility for correct instantiation⚠️ Known LimitationsRequires colliders for surface snappingNo undo support for batch placements