
Unity tool that merges textures into optimized atlases, reduces draw calls, auto-adjusts UVs, and improves performance. Perfect for mobile/VR games!The Texture Atlas Generator is a powerful Unity editor extension that automatically combines multiple textures into a single optimized atlas, reducing draw calls and improving rendering performance. This tool intelligently processes selected GameObjects, analyzes their materials and textures, and creates a unified texture atlas while preserving correct UV mapping.Perfect for mobile games, VR applications, or any Unity project where performance optimization is crucial, this tool streamlines the texture atlasing workflow with an intuitive interface and robust features.Key Features🚀 Performance OptimizationReduces draw calls by combining multiple textures into a single atlasAutomatically updates UV coordinates to maintain correct texture mappingGenerates optimized materials with the new atlas texture🛠️ Advanced Atlas ConfigurationCustomizable atlas size (supports any power-of-two dimensions)Adjustable texture padding to prevent bleeding (0-10 pixels)Filter mode selection (Point, Bilinear, Trilinear)Mipmap generation toggle for quality/performance balanceTexture readability option for additional processing needs🔄 Workflow EfficiencyDrag-and-drop interface for quick object selectionBatch processing of multiple GameObjects at onceUndo functionality to revert all changes with one clickAutomatic asset organization with customizable save pathsProgress tracking with visual feedback during generation🎨 Quality PreservationMaintains texture quality with proper import settingsHandles non-readable textures through automatic conversionPreserves original assets while creating optimized versionsUnique asset naming prevents overwrites💾 Asset ManagementGenerates all necessary assets (texture, material, meshes)Organized output in user-specified directoryClean undo system removes all generated assets when revertingUnity 2019.4 or newer compatibleSupports Standard shader materialsWorks with both 2D and 3D GameObjectsProcesses MeshRenderer and MeshFilter componentsCreates PNG texture atlases with RGBA32 formatIdeal ForMobile game developersVR/AR content creatorsTeams working on performance-critical projectsArtists looking to simplify texture managementDevelopers optimizing existing projects