
Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.|YOUTUBE|DISCORD|ARTSTATION|FAB|Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.Youtube Video Presentation: https://youtu.be/OyiUjwqtmjo✦ Key Features :My unique design (created in zbrush)Modular (you can remove any part)Beatutiful simulated hair2 body mesh resolution (lowpoly + high definition)3 Hair proxy simulation setup (simple, complex, none)Rigged to UE5 Mannequuin (works with all Animations)✦ ImportantTell me if you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount and so on.Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.All images and videos were recorded using integrated gpu, sorry for poor quality.Join my Discord server for more discussions.✦ Technical InfoBody - 15,855 vertices 31,360 trianglesHair - 45.769 vertices 44.524 trianglesBandages - 1.109 vertices 1.942 triangles7 Materials : 4 for body 1 Hair 1 Eye 1 Bandages Body:4K textures : 4096x4096 px BaseColor, Normal OpenGl, AOHair:4K textures : 4096x4096 pxOpacity, ID map, Root map, DepthBandages:2K textures : 2048x2048 px BaseColor, Normal Directx, ORM for UEAlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity Rig - based on UE5 Manny mannequinThe base skeleton is untouched.The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.✦ Tested withGame Animation SampleStandard 3rd person template animationsEcho Animations✦ Unity Project and compabilityI am new to Unity and some features are not implemented.Project build on Standart render pipeline.Hair simulation is not implemented on Unity project at the moment.2021.3 + Suports SRP, URP, HDRP.Thanks!Number of textures 28 Texture dimensions 2048 - 4096Polygon count of Body - 15,855 vertices 31,360 trianglesHair - 45.769 vertices 44.524 trianglesBandages - 1.109 vertices 1.942 trianglesNumber of meshes/prefabs 6 / 2Rigging: YesAnimation count 7UV mapping: YesLOD information noTypes of materials and texture maps (PBR)