
Kinetic Tools - Object Placement & Gravity
Lachuga Technologies
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Speed up level design with intuitive tools for gravity simulation and surface snapping — all from the Scene View, no colliders or rigidbodies neededKinetic Tools provides powerful gravity and surface-snapping functionality to help you position objects naturally in your scenes.Gravity ToolSimulate gravity for selected objects by holding a shortcut keyDrag simulated objects with the mouseAdjust simulation parameters directly from a convenient Scene View overlaySnap to Surface ToolSnap selected objects to visible surfaces by holding a shortcut keySupports an optional modifiers-only shortcutEnable "Orient to Surface Normal" mode to automatically rotate objects along surfacesRotate objects using the mouse scroll wheel, based on the selected object’s and surface’s axesMultiple Depenetration Modes: offset objects from the surface using bounds, mesh collisions, or rigidbody-based simulationBoth ToolsFully integrated in the Scene View — no Play Mode requiredRequire no Colliders or RigidbodiesDo not create unwanted objects or components in your scenesWork with Mesh Renderers, Skinned Mesh Renderers, and other object types via a fallback physics modelSupport Unity Terrains and Terrain TreesUndo & Animation recording supportWork with multiple selected objects — either as individual bodies or as a combined object depending on Unity's Pivot/Center modeProject-Specific CustomizationControl which objects are included in the physics scene using:Object namesLayersShadersOptional C# callbackLimit tools distance for blazingly fast performance, even in scenes with a massive object countCustomizable shortcutsThis package does not contain any Art assetsMost art from video and screenshots can be found in these free packages:- Adventure Game Environment Pack | URP- Unity Terrain - URP Demo SceneKinetic Tools uses built-in Physics for all calculation, other Physics Engines (e.g. Havok and Entities Physics) support not guaranteed.Tested on Editor Versions:2022.36000.0