Fast Blur - High Performance Blur Post Processing Effect for URP
Ilumisoft
$20.00
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Fast Blur is a performance-optimized, high quality fullscreen blur effect for Unity’s URP. Easily added as a post-processing override, it delivers smooth, adjustable blur - ideal for UI and VFX.Please note: This asset is also included in our Post Processing Bundle, currently discounted by 70% as part of the Bundle Collection Sale.Fast Blur is a performant, high-quality fullscreen blur effect built for the Universal Render Pipeline (URP) in Unity 6. Designed as a post-processing override, it integrates seamlessly with Unity’s Volume System and delivers smooth, adjustable blur effects - perfect for UI backgrounds, cutscenes, and in-game VFX.Key FeaturesPerformance-Conscious DesignDelivers a substantial performance improvement over traditional blur techniques like box or Gaussian blur, while still providing high visual fidelity.Iterative Blur AlgorithmCombines multiple downsampling and upsampling passes with smart interpolation to deliver high-quality results with fewer samples and lower performance impact.Volume-Based ControlFully compatible with Unity’s volume system. Adjust blur intensity smoothly at runtime using post-processing volumes.Renderer Feature IntegrationEasy setup as a URP Renderer Feature - just add it to your Renderer Asset and configure your volumes.Flexible ApplicationsIdeal for blurring UI backgrounds, creating atmospheric effects, or enhancing transitions with minimal setup.⚡ Smarter Blur for Real-Time ProjectsWhile any fullscreen blur effect has a performance cost, Fast Blur is engineered to minimize that impact - offering one of the most efficient blur solutions available for URP. It's a practical choice for developers who want polished visual effects without the steep overhead of conventional blur methods.Looking for More?Get this asset as part of the Post Processing Bundle, which includes blur, sharpen and outline post processing effects.Fast Blur has been exclusively designed for Unity 6 or higher and the Universal Render Pipeline. It has been implemented as a URP Renderer Feature, using Unity's new Render Graph system. The effect is fully compatible with Unity’s Volume system and can be controlled using a post-processing override.RequirementsUnity 6 or higherUniversal Render Pipeline (URP)FeaturesFullscreen post-processing blur effectIntegrated as a URP Renderer FeatureVolume override with adjustable intensityEfficient multi-pass blur algorithm (downsampling & upsampling)Designed for real-time performanceFast Blur's down- and upsample blurring approach is based on the iterative Dual Blur method presented in "Bandwidth-Efficient Rendering" by Marius Bjørge at SIGGRAPH 2015. In our implementation of the technique, we have introduced a custom interpolation system for smooth intensity transitions, making it ideal for dynamic real-time effects.In the screenshots, we compared fast blur to a common two pass gaussian blur implementation with 32 samples on a 4K output.




