
Farm Kit 3D is a universal low-poly pack for any farm game genre or platform. Includes characters, animations, crops, animals, and more — everything you need to kickstart your project.Any shader with diffuse or base color support will work!Locate the “FarmKit3DMasterMaterial” in the Materials folder, change its shader to one of your choice, and assign the “FarmKit3DMasterGradient” texture to the shader.ANIMATION DEMOTake a look at the characters demo on itch.io⸻Characters:Modular, customizable animated character without a rig. Each base body (skin tone and shape) contains GameObjects for clothes, accessories, hairstyles, backpacks, and more. You can easily build your own character or customization system. 21 premade character variations are included.⸻Animals:4 animal models - chicken, pig, sheep, and cow - also animated without rigs, using the same modular approach.⸻Animations:Character:27 body animations (e.g. running, waving, using tools, etc.)16 facial expressions that can be mixed with any body animation for unique moodsAnimals:Chicken: 6 animationsCow: 4 animationsPig: 3 animationsSheep: 3 animationsAnimator components included for all entities.⸻CropsIncludes 10 crop types with 3 growth stages and separate harvest models: cabbage, carrot, corn, cucumber, onion, potato, pumpkin, sunflower, tomato, wheat. Each prefab contains the full growth cycle, making it easy to simulate plant progression. Harvestable fruits are separate models with convex colliders - ready for physics-based interaction. Various planter box sizes included.⸻Animal products:•Meat (all animals)•Cow’s milk (shown in a milk bucket, but you can also use a bottle)•Chicken eggs•Sheep wool (includes a sheared sheep model for visual feedback)⸻Landscape, Roads, Rocks & VegetationModular terrain built with mesh tiles. Use color overlays and shaped meshes to create varied surfaces (e.g. puddles, darker grass, sandy patches).Includes 3 road types: main roads, secondary paved roads, and dirt paths - all modular with straight, intersection, and dead-end pieces.Vegetation includes trees, tree stumps (for tree-chopping mechanics), grass, flowers, and a variety of rock sizes for terrain decoration.⸻BuildingsFully modular building system. 10 example buildings included to demonstrate possibilities. Modules include foundations, columns, beams, walls (with/without doors and windows), fences, doors, roofs (flat and modular sloped systems), and stairs.⸻FurniturePrefabs for animal feeders, plant pots, chicken nest, market stands, table, stool, and bench.⸻PropsVarious props with convex colliders for physics:Crates and egg containers sized to match harvestable items, glass bottles and jars, water barrels and red fuel barrels, plastic and wooden buckets (with/without liquid), logs, planks, wheelbarrow, and sacks.⸻Tools11 tools, each with matching usage animations and convex colliders: axe, hammer, pickaxe, pitchfork, rake, scissors, scoop, shovel, wrench, cleaver, watering can (empty and filled).⸻VehiclesIncludes a tractor model with detached wheels and steering wheel, plus a trailer. All parts have convex colliders and are physics-ready⸻Currency & MonetizationIf your game includes an economy or monetization system, the pack includes banknotes (single and stacked), coins (single and stacked), and crystals.⸻Scenes:Complete Town Scene: A detailed, ready-to-use environment showcasing the assets in action - perfect as a reference or for direct integration into your project.Asset Showcase Scene: A dedicated scene displaying all assets for easy preview and selection.⸻IconsEvery object (except building modules) comes with a 512x512 PNG icon. This makes it easy to create UI elements or customization interfaces.⸻Materials & TexturesAll assets use a single 1024x1024 texture and one material. UV mapping uses color blocks and gradients. The default material uses Mobile/Diffuse, but you can easily switch to URP, HDRP, or any other shader - just swap the main material and use the included gradient texture as your base color if needed.3 texture variations (different contrast and saturation levels) are included to match your visual needs. The most saturated version is perfect for unlit shaders or stylized visuals.⸻OptimizationNearly all objects have LODs. Everything uses a single material and texture - great for batching and performance. Polygon counts are reasonable and optimized for real-time use.Number of textures: 1 (3 options)Texture dimensions: 1024x1024Minimum polygon count: 2Maximum polygon count: 2533Number of meshes/prefabs: 896 meshes, 934 prefabsRigging: NoAnimation count: 64Animation type list: character body and face, animal animationsUV mapping: YesLOD information (count, number of levels): up to 4 LODs, for almost all objects, except building modulesTypes of materials and texture maps (e.g., PBR): single diffuse texture