
Hantu Muka Rata: Sundanese Faceless Ghost
Meet your next quirky NPC! Bring a touch of wholesome, spooky-cute comedy to your slice-of-life anime game with this unique ghost from Sundanese folklore.compatible with Unity 2021Tired of generic NPCs? Need a touch of adorable spookiness for your next slice-of-life anime adventure? Look no further!Introducing the Flat-Face Phantom (Hantu Muka Rata) – a delightful and truly unique 3D character model, meticulously crafted and inspired by charming Sundanese folklore from West Java, Indonesia. While its authentic name, "Hantu Muka Rata," literally translates to "Flat-Face Ghost," fear not! This spirit is far more likely to offer you a ride or a delicious satay skewer than a spine-chilling fright. It's spooky-cute, not just spooky!Traditionally, the Flat-Face Phantom appears on misty evenings, often by the roadside, seeking a ride. But don't worry, they're not malicious! In fact, they're often depicted as surprisingly industrious, dabbling in professions like Satay Seller or Pedicab Driver. Their most striking feature? A perfectly smooth, featureless face – which, while startling at first, quickly becomes endearing in a peculiar, charming way!This asset pack captures the essence of the Flat-Face Phantom's quirky charm, making it perfect for:Lovable NPCs: Populate your towns and cities with a truly memorable and culturally unique character.Unique Vendors: Imagine a satay stand run by this charmingly blank-faced individual!Comedic Moments: Its unexpected appearance and unique characteristics can create delightful comedic relief.Cultural Flair: Add an authentic touch of Indonesian folklore to your game world in a lighthearted, anime-inspired style.BONUS: "The Nine Falls in Sundanese style" Animation!To truly capture the unique charm and comedic potential of the Flat-Face Phantom, we've included a special guide! Inspired by the incredibly specific terms for "falling" in the Sundanese language, this guide provides conceptual descriptions for 9 distinct ways a character can fall. While no animation clips are included, this guide serves as an invaluable reference for animators to create hilariously specific or culturally nuanced fall animations for this character (or any other!) that go beyond just a generic tumble.Number of textures 3Texture dimensions 1024X1024Polygon count of [Cewek Muka Rata 4.438]Number of prefabs 1Rigging: YesAnimation count some basic move with 9 fall in Sundanese StyleBonus Animation type listTISUREULEU: Falling by slipping (again) due to a slippery condition. (Concept: A character repeatedly losing footing in a comical, slightly clumsy loop, perhaps on a banana peel.)TIGEBRUS: Falling into a hole or ravine. (Concept: A sudden, unexpected plunge, maybe a dramatic "poof" disappearance into a cleverly hidden pit.)TISOLEDAT: Falling by slipping due to a slippery condition. (Concept: The classic "slip-and-fall," perhaps a sudden, swift loss of balance on ice or a wet floor, with a surprised expression.)TITAJONG: Falling unintentionally due to tripping over oneself or someone else's leg. (Concept: A self-inflicted stumble, where the character's own feet get tangled, or they comically trip over an unseen obstacle.)TIJENGKANG: Falling backward. (Concept: A surprised tumble onto one's back, perhaps from leaning too far, a sudden push, or recoiling in shock.)TIKOSEWAD: Falling due to losing balance. (Concept: A wobbly, ungraceful loss of equilibrium, a few teetering steps, before an inevitable and comical descent.)TIKRUSRUK: Falling forward. (Concept: A face-first stumble, perhaps ending in a comical sprawl on the ground, maybe with an item flying out of hand.)NGAGOLEPAK: Falling with a prone position (lying flat on one's back). (Concept: A defeated or dramatic collapse onto the back, perhaps after an emotional shock or exhaustion, landing flat with a sigh.)NAMBRU: Falling with a face-down position (lying flat on one's stomach). (Concept: A full face-plant, perhaps after a failed jump, a clumsy dash, or simply giving up on their feet, ending in a comical splat.)UV mapping: YesTypes of materials and texture maps (PBR)