
Level Generator Pro – Procedural Dungeons, Mazes, NavMesh & Object Spawning
Despair
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Procedural level generator for Unity featuring dungeons, mazes, with navmesh, lighting, decorations, and player/object spawning support.🧩 Level Generator Pro – Procedural Dungeons & MazesCreate dynamic, replayable levels in seconds! Level Generator Pro lets you generate richly detailed procedural dungeons and mazes with full NavMesh support, lighting, decorations, and player/object spawning. Perfect for roguelikes, puzzle games, or any title needing procedural level content.⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds no coding required!Supported Render Pipelines:✅ Standard/Built-In✅Universal✅High-DefinitionFor a list of features, see Technical Details🏰 Dungeon Generator – Randomly builds interconnected rooms and corridors using room placement and corridor carving.🌀 Maze Generator – Uses DFS-based generation with start/end control and wall structure.🌲 BSP Dungeon (Placeholder) – (BSP mode exists in enum but not implemented yet.)🧍♂️ Player Spawning – Optionally places a player prefab at dungeon or maze start.💡 Lighting System – Adds random point lights to rooms based on chance value.🪑 Decoration System – Randomly places prefabs in rooms using configurable entries and offsets.🧭 NavMesh Baking – Automatically generates walkable navigation mesh after level build.🧱 Optimized Wall & Floor Generation – Combines floor/wall meshes into efficient segments with material tiling.🎲 Random Object Spawning (Maze) – Places specified prefabs at unique random maze positions.🗺️ Customizable Sizes – Full control over grid dimensions, room sizes, maze cells, and tile scaling.🧪 Seeded Randomness – Allows fixed or randomized generation via seed value.🎮 Auto-Generation Option – Automatically builds level at scene start for rapid prototyping.