
Physics-Based Mech Controller (customizable attacks)
TTakahashiGames
$15.99
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This is a customizable, physics-based expandable mech controller for Unity. The mech contains modular arms, customizable attack behavior, and third person movement. Perfect for realistic interaction.Modular Physics-Based Mech SystemBuild your own robot arms with the ability to control movement and physics—no animations required.The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity’s hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without codeThis asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks. ---------It is not a tool or editor extension------------Features:Physics-based movement and combat using force and hinge jointsExpandable joints without needing to codeScriptableObject attack system: easily create and switch between different attacks.Control velocity, force, joint limits, and axes for each jointEach arm can have its own attacksRocket launcher demo included to show potentialWorks without animations – all driven by physics and user customizationClean code structure designed for expansion and integration to your projectPerfect for:Robot fighting gamesPhysics sandbox mechanicsRealisitc interation within the game worldDevelopers looking for expandable mech combatUnity Version:Tested with Unity 6000.0.41f1 and newerSupported Render Pipelines:Built-in Render Pipeline (URP/HDRP compatible with material conversion)Dependencies:None--------Model Information:--Texture Info:Texture Count: 2Base Map (2048x2048), sRGB enabledEmission Map (2048x2048), sRGB enabledTexture Format: Automatic (compressed, Normal Quality)Texture Compression: DXT5/BC3 compatibleTexture Maps Used: Base Color, EmissionTexture Shape: 2DPolygon count of [Mech Body] - 6,726 trianglesPolygon count of [Rotator] - 9,290 trianglesPolygon count of [Bicep] - 3,178 trianglesPolygon count of [Forarm] - 4,629 trianglesPolygon count of [Shoulder] - 3,664 trianglesPolygon count of [Sword] - 2,982 trianglesPolygon count of [Fist] - 2,706 trianglesMinimum polygon count: 2,706 trianglesMaximum polygon count: 9,290 trianglesNumber of meshes/prefabs-Meshes: 8Prefabs: 17Rigging: NoAnimation count: N/A or noneAnimation type list: N/A or noneUV mapping: YesLOD information: No LODs includedMaterial/texture types: Standard PBR materials (Albedo, Normal, Metallic)