A lightweight, color-coded logging system with tag-based filtering. Designed for developers who want a clean and practical debugging tool without unnecessary dependencies.Logger is a simple yet powerful logging utility for Unity that helps you organize, filter, and visually distinguish debug logs in both Editor and Build modes.Ideal for teams and solo developers looking for clean output and better control over runtime messages. With support for categories, color coding, and toggleable log types, Logger improves clarity in debugging and development workflows.🌟 Features✅ Easy-to-use static logging API - Simple CustomLogger.Log() calls🎨 Color-coded logs - Visual distinction between Info, Warning, Error types📁 Filter logs by categories - System, UI, Gameplay, Network, and more🎯 Enum-based categories - Autocomplete support, no typos🔕 Enable/disable per category - Toggle individual categories on/off🧩 Lightweight - No dependencies, minimal overhead🛠 Works in Editor & Build - Full control in both environments🔌 Dependency Injection ready - ILogger interface included📂 Easy category management - Add/remove categories via Editor UI🎮 Demo scene included - See it in actionUnity Versions: 2021.3 LTS or higher (tested up to Unity 2023.3)Render Pipelines: All supported (URP, HDRP, Built-in)Platforms: Windows, macOS, Android, iOS, WebGL, ConsoleDependencies: NoneCode Language: C#Scripts: 100% documented and contained under CustomLogger namespaceEditor Integration: Yes (for demo & sample usage)Demo Scene: Included (Logger/Examples/LoggerExample.unity)Offline Documentation: (ENG + UKR)License: MIT (free to use in commercial and personal projects)