A powerful modular AI system for Unity featuring patrolling, vision detection, tactical cover, and more. Ideal for many game styles - includes ready-to-use agents to boost your project fast.🧠 Render Pipeline CompatibilityThis package doesn’t use any shaders, so it’s fully compatible with Built-in, URP, and HDRP.✅ Tested and works smoothly in Unity 6 — no special setup required.📦 Required PackagesMake sure the AI Navigation package is installed via the Unity Package Manager.This is required for NavMesh agents, links, and tactical systems to function properly.🧠 Brains AI v2.0.0 — Massive Update!This version brings a complete overhaul of the Brains AI system, making it more powerful, modular, and developer-friendly than ever.Everything has been rebuilt with cleaner code, a better structure, and flexibility in mind, so you can use the tools not only inside Brains AI but also easily integrate them into your own systems.✨ What’s New in v2.0.0🧠 Brand-New Brain SystemCompletely redesigned brains with smarter actions, cleaner logic, and a more modular structure.🧹 Clean Custom InspectorsAll components now feature clean, organized inspectors for faster setup and better readability.📝 Commented Code + Tooltips EverywhereEvery script is fully documented with summaries and tooltips, making it easy to understand and extend.🆕 New Brain Type: CowardA unique behavior that prioritizes retreat and evasion when under threat.👀 Better Movement BehaviorsCharacters can now jump across gaps using NavMeshLink connections.Characters can run backward while maintaining eye contact with their target.📢 Noise & Alerts SystemAdded a new Alarm Emitter component — works like explosions, screams, or sirens to alert specific or all agents to a location.Characters can easily make noise to alert others by simply calling CallAgents().⚔️ Easy Randomized AttacksSupport for both automatic and animation event/external attack calls.Simple random attack selection and random damage application for varied combat.🎮 Take Control of Any BrainInstantly take control of any AI agent with a click during Play Mode using the Camera Follow system — perfect for testing.🧠 Tactical Brain UpgradeGenerates better tactical spots using a fixed 3D grid on the NavMesh surface for more realistic cover behaviors.Tactical brains now share information with other brains and can retreat intelligently like the Ranger brain.🚨 Patrol System ImprovementsSmarter nearest-point detection and support for looping/back-and-forth modes.Patrol points are now numbered in the scene for easier editing.🛠️ New Utility MethodsGame Methods: One-shot audio and effect spawners for quick prototyping.Gizmos: Static drawing helpers for advanced visualization.Inspector: Custom EditorGUILayout helpers for cleaner editor tools.🔧 More Flexible than EverAll tools are not locked to Brains AI only — you can freely use the following systems in your own projects:Static Utility MethodsCustom GizmosGame Methods (Temp Audio / FX)FOV SystemTactical SpotsPatrol Paths…and more!Everything is fully commented, so you’ll always know exactly what each part does and how to modify it for your needs.🔥 Brains AI v2.0.0 is all about giving you a smarter, cleaner, and more adaptable AI foundation to build your projects on.🧪 Fully tested in Unity 6 — everything works smoothly out of the box.📌 Key Features✅ Modular and extensible Brain System with multiple behavior types (Engage, Ranger, Coward, Tactical).🎯 Field of View (FOV) system with target detection, visualization, and flexible use for any object (e.g., security cameras, turrets).🧠 Tactical Brain AI capable of selecting the best visible/hidden spots using a 3D grid system on the NavMesh.🤝 Agent Communication System — AI can make noise to alert nearby or global agents using simple method calls.🦶 Advanced Movement support including backward running while facing the target and jumping over NavMeshLinks.⚔️ Attack System with randomized attack animations and damage, supporting both automatic and external triggers.🕹️ Camera Follow Tool to take control of any AI character during Play Mode for quick testing and debugging.🚨 Alarm Emitter Component for simulating explosion, scream, or siren alerts to call agents.🗺️ Patrol Path System with numbered waypoints, looping and back-and-forth modes, and nearest point detection.👁️ Staring Script for natural head tracking towards targets using the humanoid head bone.🧩 Reusable Utility Scripts for:Drawing Gizmos with different styles.Editor GUI helpers for clean custom inspectors.Spawning temporary audio and effects at runtime.🧱 Structure & FlexibilityAll scripts are fully commented and include tooltips & summaries for easy understanding.Systems are independent — you can use FOV, Tactical Spots, Patrol Paths, or Utility Methods separately in your own projects.Organized folders and clean namespaces (Ultrabolt.BrainsAI) for better project integration.🧠 Supported BehaviorsEngage (close-range chase)Ranger (chase while keeping distance)Coward (flee from target)Tactical (peek and hide from best cover spots)AI (ChatGPT) was used throughout the development process as a coding assistant to improve workflow efficiency.Specifically, it helped by:💡 Providing code structure suggestions and alternative approaches during system design.✍️ Assisting with code cleanup and formatting for better readability and maintainability.📝 Generating summaries, tooltips, and documentation to ensure all scripts are well explained and beginner-friendly.All gameplay systems, features, and logic were manually implemented, tested, and refined by hand to ensure full functionality and reliability.