
Unity utility for bulk-renaming scene GameObjects and project assets in just a few clicks.This package does not rely on any specific Scriptable Render Pipeline.Batch Renamer & Organize works with Unity 2019.4 LTS and later, regardless of Built-in, URP, or HDRP.Batch Renamer & Organize is a lightweight and efficient Unity Editor utility that saves you timeby bulk-renaming scene GameObjects and project assets/folders. Using flexible name templateswith {original} and {index} placeholders, as well as automatic numbering, you can rename dozensor hundreds of items in just a few clicks.The package offers two modes of operation:• Hierarchy Mode — bulk-rename selected objects directly in the open scene.• Project Mode — bulk-rename files and folders in the Project window with an optional“Move to Folder” feature to automatically sort renamed assets into a chosen directory.Included alongside the tool are a demo scene (ExampleScene) featuring sample objects (Cube1, Sphere_old, CylinderTest)and a demo asset folder (ExampleAssets) containing DemoCube.prefab, DemoMaterial.mat, and DemoTexture.png.Simply import the package, open the demo scene or select your own asset folder, and start testing the tool immediately.• Compatible with Unity Editor 2019.4 LTS and later.• Two operation modes:– Hierarchy Mode (bulk-rename scene GameObjects).– Project Mode (bulk-rename and optionally move assets/folders).• Supports name templates with placeholders {original} and {index}.• Automatic numbering with configurable Start Index and Padding Digits.• “Move to Folder after Rename” option in Project Mode (auto-create target folder).• Includes demo scene (ExampleScene) and demo assets (ExampleAssets).• Example assets: DemoCube.prefab, DemoMaterial.mat, NestedFolder/DemoTexture.png.• Package size: approximately 1–2 MB (varies by Unity version).• Detailed README included (README_BatchRenamer.md).I used ChatGPT to generate and refine parts of the README documentation and to draft the initial version of some editor UI labels and comments in the C# script. All generated content was manually reviewed, tested, and edited for accuracy and style.