
Transform your AI agents into tactical combat units with the Tactical Pack for Behavior Designer Pro. This powerful add-on enables your agents to perform sophisticated combat maneuvers, coordinate group attacks, and execute tactical strategies with minimal setup in both 2D and 3D environments.Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your project.📚Documentation | 💬Discussions | 🌐Discord🧠Included Behavior Tree TasksAmbushAttackChargeDefendFlankLeapfrogRetreatShoot and ScootSurroundTasks are ideal for strategy games, RTS games, enemy squads, and any project requiring coordinated attacks.🧭Pathfinding IntegrationsUnity’s NavMesh SystemA* Pathfinding Project by Aron Granberg🚀Designed for Performance & CompatibilitySupports 2D & 3D environmentsBuilt on a GameObject-based workflowIntegrates with Playmaker and the Ultimate Character Controller