
⚡ Cut realtime shadow vertex costs by up to 90%! ⚡ 1-click Shadow LODs with mesh reduction, hulls, or primitives. Easy quality settings, works with all SRPs!Example scenes only work with URP (if used with others materials need to change shader to standard lit shader).⚡ UP TO 90% CHEAPER REALTIME SHADOWS WITH 1-CLICK! ⚡Is your FPS too low, render pass taking too long? Did you know that realtime shadows double the amount of vertices rendered since they need to be drawn an extra time for the shadows?Here is the solution, a fast and easy tool to create Shadow LOD for all your meshes handled in one simple tool. Just apply the script and Shadow LOD: Faster Realtime Shadows generates three levels of shadow quality from a custom defined preset.⚡ SHADOW LOD TYPES ⚡REDUCED MESH: Automatically reduce your original mesh and see the result right away. Can also remove smaller details to even further save performance.HULL MESH: Automatically create a hull mesh based on the original mesh.CUBE PRIMITIVE: Place a cube primitive to act as shadow.SPHERE PRIMITIVE: Place a sphere primitive to act as shadow.CAPSULE PRIMITIVE: Place a capsule primitive to act as shadow.CYLINDER PRIMITIVE: Place a cylinder primitive to act as shadow.⚡ 3 CUSTOM SHADOW QUALITIES PER MESH ⚡Easily changed game-wide by changing one setting, perfect to use as a shadow quality option. An example could be HIGH quality is original full quality shadows, MEDIUM is a reduced mesh with 50% less vertices and LOW is removed shadows for smaller objects and primitives acting as shadows for the rest.Package works on all SRPs! It's not a shader related package.(Example scenes are built in URP so needs conversion for other SRPs)Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅External Licenses:ConvexHullCalculator - MIT LicenseUnityMeshSimplifier - MIT License⚡ Up to 90% cheaper realtime shadows with 1-click setup⚡ Automatically generates 3 shadow LOD levels per mesh⚡ Shadow LOD types:Reduced Mesh (vertex reduction, optional detail removal)Hull Mesh (auto hull generation)Cube, Sphere, Capsule, Cylinder primitives⚡ Global shadow quality control with one setting⚡ Works with all SRPs (Built-in, URP, HDRP, Custom RP)⚡ No shaders required; purely mesh-based⚡ Example scenes included (URP, needs conversion for others)