
Server and Client system for creating turn-based multiplayer gamesLooking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.This is a tool using that you can create your own multiplayer game server and clientSupported platforms:WebGL, iOS, Android, UWP, Windows, Mac OS X, LinuxAPI DocumentationFeatures-Server and Client-Matchmaking ( Rooms system )-Fully open source C# code-You can create your own Self-hosted Server-Chat systemAnd if you want to add a deterministic physics engine to your game, my other package has you covered.Calculable Mechanics v2Event-based messaging system using the format: "message name", "message body".Package works with TcpListener, TcpClient and WebSockets for WebGL.WebSocketSocket.IOMatchmaking featuresYou can also logically separate your Network logic into modules — for example:Player Move Module, Player Shoot Module, and so on.This modular approach helps keep your code organized, flexible, and easy to maintain.The package has a turn based shooter game examplePackage has a Pathfinding system like A*This package handles movement and shooting without using physics or colliders.Instead, it uses a custom system that divides the game area into a predefined cube-based grid. All state changes — such as character movement — happen within this grid, ensuring that characters never fall out of the playable area.Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.Turn-Based Matchmaking System Server and ClientPackage works with TcpListener, TcpClient and WebSockets for WebGL.WebSocketSocket.IOMatchmaking features