Add notes and TODOs to any GameObject in the Unity Editor. Stay organized with checkboxes, scene gizmos, and a clean, editor-only workflow.Object Notes - Scene Notes & Handoff ToolKeep your Unity scene feedback where it belongs: directly on the GameObjects.Object Notes by Nesbit Labs is a lightweight Unity workflow tool for attaching notes, task lists, and production metadata directly to objects in your scene. It helps developers, designers, artists, and small teams keep track of scene work without relying on scattered documents, spreadsheets, screenshots, or memory.Use Object Notes for:level design remindersscene cleanup tasksbug notesart feedbackaudio remindersoptimization notesper-object task liststeam handoff notesproduction review commentsInstead of writing “fix the door prompt” in an external document, attach that note directly to the door.What’s New In v1.2.0Object Notes now works more like a scene handoff board, not just a note component.New and improved features include:note categoriesprioritiesstatus trackingowner fieldoptional due dateMarkdown exportCSV exportoverview modesquick filtersglobal task actionscompact, calmer Overview UIexpandable note cardscolor chipscontext menu actionscurrent-scene validationenabled build-scene note scaneditor utility testsnamespace and assembly definition cleanupKey FeaturesAttach Notes To GameObjectsAdd an NL_ObjectNotes component to any GameObject and store object-specific context directly in the scene.Each note can include:titlenote bodycategoryprioritystatusownerdue datecolor tagto-do listScene view icon toggleBuilt-In To-Do ListsEach note includes a reorderable checklist.Use it to:add tasksreorder tasksmark tasks completemark all tasks doneclear completed taskstrack task completion at a glanceWorkflow MetadataObject Notes supports production-friendly metadata for cleaner team handoffs.Categories:GeneralBugTODODesignArtAudioOptimizationPriorities:LowMediumHighBlockingStatuses:OpenIn ProgressBlockedDoneOptional fields:OwnerDue DateScene View Note IconsObjects with notes can display a small Scene view icon, making it easier to spot objects with attached context.Color tags:RedYellowGreenGrayNoneScene icons can be enabled or disabled per object.Object Notes OverviewOpen the Overview window from:Window > Nesbit Labs > Object Notes OverviewThe Overview window gives you a focused scene handoff board for all notes in the current scene.It supports:searchfilteringsortingtask-focused modeexport modecompact note cardsexpandable note detailsquick navigation to objectscontext menu actionsOverview modes:AllTasksExportSearch, Filter, And SortFind notes quickly by searching:object namenote titlenote bodyownerdue datecategoryprioritystatustask textFilter by:color tagcategoryincomplete tasksSort by:object nametitlecategoryprioritystatuscolor tagincomplete task countFast Scene NavigationFrom the Overview window, you can:select note objectsframe objects in Scene viewopen the note in the Inspectorselect all visible note objectsuse right-click context actions on note cardsClicking a note card selects and frames the related GameObject.Markdown And CSV ExportExport the currently visible notes for handoff, production review, task tracking, or external documentation.Export formats:MarkdownCSVExports respect the current search and filter state, so you can export only the notes you are currently viewing.Example uses:export all blocking bugsexport art notes onlyexport incomplete tasksexport a scene handoff checklistexport notes for spreadsheet reviewValidation ToolsObject Notes includes validation tools to help with production cleanup.Validation options:validate current scenedetect empty notescount incomplete taskscount open blocking notesscan enabled Build Settings scenes for Object Notes componentsThis helps you identify whether note components still exist in scenes you plan to ship.Important Runtime NoteObject Notes is designed for editor workflow use, but the note data is stored on a normal MonoBehaviour component attached to scene GameObjects.If you do not want note components in production builds, remove them from production scenes before shipping or keep notes only in editor/demo scenes.The included validation tools help you find Object Notes components in enabled Build Settings scenes.InstallationImport the package into your Unity project.Add NL_ObjectNotes to any GameObject.Open the overview from:Window > Nesbit Labs > Object Notes OverviewYou can also add notes from:GameObject > Nesbit Labs > Add Object NoteRecommended WorkflowAdd Object Notes to scene objects that need feedback, tasks, or reminders.Add note titles, descriptions, categories, priorities, statuses, owners, and tasks.Use color tags and Scene view icons for quick visual scanning.Open the Object Notes Overview window.Search, filter, and sort notes as needed.Use Tasks mode to focus on incomplete work.Use Export mode to create Markdown or CSV handoff files.Run validation before shipping if you want to remove note components from build scenes.Included ContentNL_ObjectNotes componentcustom Object Notes inspectorObject Notes Overview windowScene view icon overlayMarkdown exportCSV exportcurrent-scene validationbuild-scene note scanreadme onboarding assetREADMEchangelogPDF documentationexample sceneeditor testsassembly definitionsCompatibilityUnity 2021.3 LTS or newer recommendedWorks with Built-in Render Pipeline, URP, and HDRPNo external dependenciesNo third-party packages requiredKnown LimitationsNotes are stored as scene component data.Notes are not a cloud task tracker.Notes are not automatically synced across scenes.Markdown/CSV export is file-based, not a live integration with external tools.Scene icons are editor overlays, not runtime UI.If you do not want note components in builds, remove them from production scenes before shipping.About Nesbit LabsNesbit Labs creates polished Unity tools and assets for game developers. Our goal is to simplify repetitive workflows and provide practical, production-friendly tools that help creators build faster and stay organized.SupportFor feedback, bug reports, or feature requests:nesbitlabs@gmail.comWebsite:https://nesbitlabs.itch.ioUnity workflow tool for attaching notes and to-do lists directly to GameObjects.Main runtime component: NL_ObjectNotes.Overview menu path: Window > Nesbit Labs > Object Notes Overview.Add note menu path: GameObject > Nesbit Labs > Add Object Note.Compatible with Unity 2021.3 LTS and newer recommended.Compatible with Built-in Render Pipeline, URP, and HDRP.No external dependencies.Includes assembly definitions:NesbitLabs.ObjectNotesNesbitLabs.ObjectNotes.EditorNesbitLabs.ObjectNotes.ReadMeNesbitLabs.ObjectNotes.Editor.TestsCode is organized under Nesbit Labs namespaces.NL_ObjectNotes fields include:note titlenote bodycategoryprioritystatusownerdue dateto-do listcolor tagScene view icon toggleNote categories:GeneralBugTODODesignArtAudioOptimizationNote priorities:LowMediumHighBlockingNote statuses:OpenIn ProgressBlockedDoneColor tags:NoneRedYellowGreenGrayIncludes custom inspector for editing notes and task lists.Includes reorderable to-do list support.Includes task actions:Add TaskMark All DoneClear CompletedIncludes Scene view note icon drawer.Includes Overview window with:All modeTasks modeExport modesearchfilterssortingexpandable note cardscontextual actionsSearch supports:GameObject namenote titlenote textownerdue datecategoryprioritystatustask textFilters support:color tagcategoryincomplete tasksSort modes:object nametitlecategoryprioritystatuscolor tagincomplete tasksExport formats:MarkdownCSVExport respects visible filtered notes.Validation tools:current-scene validationempty note detectionincomplete task countopen blocking note countenabled Build Settings scene scanIncludes editor tests for overview utility behavior.Includes example scene.Includes README, changelog, PDF documentation, and onboarding readme asset.Designed for editor workflow organization.Note component is a normal MonoBehaviour; remove from production scenes if you do not want note data in builds.




