
Optimize performance and workflow with texture atlasing, mesh combining, LODs, and packed mask generation — all inside Unity's Editor.Supports Unity 2020.3 and newer.UVUnify Atlas Tool is compatible with Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).Shader assignment, packed mask maps, transparency detection, and LOD material handling are automatically configured per pipeline.No additional packages or dependencies required.UVUnify Atlas Tool is a professional-grade Unity Editor extension for automating texture atlas creation, mesh combining, and LOD generation. Built for artists, technical designers, and developers working in URP, HDRP, or Standard pipelines, it simplifies asset optimization without the need for custom scripts or third-party tools.Supports up to 6 texture maps: Albedo, Normal, Metallic, AO, Height, EmissionAuto-generates Packed Mask Maps (RGBA) for URP and HDRPCombines meshes and creates clean prefabsSmart LOD generation with 3 quality modesTransparency-aware: separates opaque, cutout, and alpha-blended objectsIncludes editor UI with performance estimates, output folder organization, and summary reportsIdeal for modular kits, VR/AR assets, static props, mobile game optimization, and environment batching.Fully customizable and editor-only — no runtime dependencies required.Technical DetailsUnity Versions:Compatible with Unity 2020.3 – 2022.3 LTS, Unity 6.0+Render Pipelines:Standard (Built-in)Universal Render Pipeline (URP 12+)High Definition Render Pipeline (HDRP 12+)Supported Platforms:Windows (Editor)macOS (Editor)Editor-Only Tool:Yes (no runtime scripts or components)Key Features:Texture atlas generation (Albedo, Normal, AO, Metallic, Height, Emission)Packed Mask Map creation for HDRP/URP (_MaskMap, _MetallicGlossMap, AO)Mesh combining with optimized UVs and 32-bit fallbackLOD generation using vertex clustering and simplificationTransparency-aware material processing (Opaque, Transparent, Cutout)Clean prefab creation with optional placementStructured output folders (Atlases, Meshes, Prefabs, Reports)Batch selection by folder, tag, layer, or static-onlySummary reports, quickstart tips, and performance estimatesLink to Documentation: https://waltsdesigns.com/uvunify-atlasAI tools supported this package by accelerating iteration, helping explore C# patterns, debug workflows, and refine shader logic. All features were hand-built, tested, and polished through hands-on development. Documentation and UI text were AI-assisted, then adapted for real-world use. This tool is human-crafted with AI-enhanced efficiency.