
Working radios for your game, listen to your music with 3 different action types!
Perfect for fps or 3rd person games, easy setup.Working radios for your games!Get these stylish & working radios to decorate your games, add character to your scenes with music that will blast from these radios when turned on. All animated in code & editable, with scary sounds mode, perfect for any horror/scary game.Included:Radio.cs -code3 Prefabs3 Audio clips (radioOnOff, Static-ScaryCalm, Static-ScaryProgressive)URP DemoSceneURP & HDRP Textures (4K)How to use:Settings are self explanatory in the code, use settings how you like."ToggleOnOffAtStart" = 50% chance if the radio is on when you run the game"OnOff" = toggle radio on or off, do it in runtime if you want toWalk near as a player & press "F"Setup:Install "TextMeshPro" from package Manager (Unity Registry)Add your songs to "Radio Songs"-tab on every radio-prefab you want to useDrag radio-prefabs into your sceneGive your player the tag "Player"Choose radio type:Radio = listen to your radio songsStaticOn = use selected static sound from "RadioStaticSounds"-tabStaticInClosing = when you walk near this type, it starts playing the audio, good for scary gamesThird-Party Notice: audio effects are remixes of cc0 (Creative Commons) files; see Third-Party Notices.txt file in package of details.Texture count: 14 + 14Textures: 4K (Albedo,MetallicSmoothness,Normal,BaseMap,MaskMap,Normal)Polygon count (all combined): 9000Prefabs: 3Meshes: 45Rigging: NOAnimations: 0 (animated in code)LOD: NO