Sci-Fi Weapons Pack - Plasma Armory | FPS Ready | PBR | URP
Backrock Studios
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Five sci-fi first-person weapons with animated arms, sounds and a playable demo: pistol, revolver, SMG, shotgun and plasma grenade. Built-in and URP, Unity 2022.3 to Unity 6.Built-in Render Pipeline and URP. Materials ship for Built-in and are converted with URP's own upgraders when the pack loads in a URP project. Tested in Unity 2022.3 (Built-in and URP 14) and Unity 6.6 (URP 17), with the Input Manager or the Input System. HDRP is not supported.Plasma Armory is five sci-fi weapons for first-person games, each held by animated sci-fi arms: a pistol, a revolver, a submachine gun, a shotgun and a plasma grenade, with emissive details, full PBR texture sets, prefabs and their own sounds.Every gun draws, idles, fires, reloads and aims down sights. The submachine gun and the shotgun also have an inspect animation, and the plasma grenade is drawn, inspected and thrown.A playable demo scene puts them in a small arena built from the pack's 14 environment props, with target dummies and breakable crates: walk, aim, shoot and reload, pick weapons from a weapon wheel, and see the HUD, hit markers, muzzle flashes, bullet trails and impact effects. The demo scripts show the weapons working; they are not a finished FPS controller.Works in the Built-in Render Pipeline and in URP, including new Unity 6 projects. In a URP project the materials switch to URP shaders automatically as the pack loads, so nothing turns pink, and the demo reads the keyboard and mouse through either the Input Manager or the Input System.Version 2.0.0 can be installed next to the FPS Weapons Pack (The Gunsmith's Collection): every asset has its own ID and the scripts are in their own namespace. Updating from 1.x? Delete Assets/BackRock Studios/FPS-SCI FI Weapons before importing 2.0.0.Key Features:- 5 sci-fi first-person weapons with animated arms, each with a prefab and an Animator Controller- Draw, idle, fire, reload and aim down sights on every gun; inspect on the SMG and shotgun- PBR texture sets with emissive maps, mostly 2048x2048- 46 WAV sounds: shots, reloads, inspects, grenade, impacts and UI- Playable demo: arena from 14 environment props, target dummies, breakable crates, weapon wheel and HUD- Built-in and URP, Unity 2022.3 to Unity 6, materials set up automatically for URP- Installs next to the FPS Weapons PackWeapons: 5, each a weapon FBX plus a first-person FBX with arms, an Animator Controller and a prefabTriangles, weapon only: revolver 13,656 / pistol 11,168 / submachine gun 5,434 / shotgun 5,430 / plasma grenade 4,660Arms: 23,445 triangles (two arms and sleeves), one rig shared by every weapon, in two texture setsEnvironment: 14 props (buildings, water tank, radio antenna, vents, barricade, stones, bricks, table, mattress), 10 to 3,878 trianglesOther models: target dummy 3,622 triangles (rigged, idle animation), crate 336, breakable crate 1,548 in 15 piecesAnimations: draw, idle, fire, reload and aim down sights on all four guns; inspect on the submachine gun and shotgun; idle, draw, inspect and throw on the plasma grenadeAudio: 46 WAV filesTextures: 126 PNG, up to 2048x2048 (base colour, metallic, roughness, normal, height and emissive maps)Materials: 89 (Standard, Particles and Unlit), converted to URP automatically in URP projectsScripts: demo only (C#, namespace BackRock.SciFiWeapons): movement, hitscan shooting, grenade, weapon wheel, HUD, hit markers, breakable crates, object poolingRender pipelines: Built-in and URP (tested in Unity 2022.3 with Built-in and URP 14, and Unity 6.6 with URP 17); HDRP not supportedInput: Input Manager or Input SystemDemo scene: 1The 3D models, animations, textures and sounds are unchanged from version 1.0. Version 2.0.0 gives every asset a new ID, adds scripts that set the materials up for URP, read input through either input system and stack the weapon camera in URP, and new store screenshots rendered from the package in Unity. Those scripts and the render setup were written with an AI coding assistant. No AI or ML model produced or altered any model, animation, texture or sound in this version.




