
⚡ Instantly import ARM / ORM textures into HDRP with automated MaskMap conversion, alpha merging, and smart transparency detection.
No manual zipping, folder sorting, or shader setup just click & go.Texture Importing works No matter the pipeline , But texture Assigning will be a problem in another piplines that are not HDRP. So You may need custom shaders that take HDRP Lit shader inputs like Mask Map , Coat Map and more . Also if you try to create materials in anohter pipelines you need to change the shader type in Matereal Creation Script🔹 AutoMat: Importer & HDRP Material ToolSave hours of tedious setup with this powerful automation tool that imports ARM textures and converts them into ready-to-use HDRP Lit materials — all in just two clicks.Fast As Possible. (you can use softwares to export directly ORM textures and bring them into unity using this tool so textures support another standerds while supporting unity too while saving storage)Whether you're a beginner or a pro, AutoMat streamlines your workflow by:✅ Extracting ZIP files directly (no manual unzipping needed)✅ Converting AO, Roughness, and Metalness (ARM) textures into efficient HDRP Mask Maps✅ Automatically detecting transparency by merging alpha maps into base color textures✅ Organizing materials and textures into a clean, structured folder layout📁 Got all your textures dumped in one folder? No problem — just select the folder and click a button.🧠 The tool’s automatic channel-packing not only saves time but also reduces memory usage, optimizing your game's performance.🧠Additional Bonus , You can automatically create terrain layers from the standerd matereals instatly too🎯 Stop wasting time on manual shader setup and texture remapping — AutoMat does it all, instantly.🛠️ Requirements & NotesOptional: Normal, Displacement, and Alpha textures⚠️ Please download Poly Haven textures as ZIP files containing:Base Color (Diffuse)ARM (AO, Roughness, Metalness) or ORM textures🚧 URP support is in development and will be available in a future update⛔ Model importing and automatic material assignment not currently supported (coming soon)Generic texture packing (coming soon)Key Benefits & Future Outlook:Broad Texture Compatibility: AutoMat efficiently handles industry-standard ARM and ORM textures, ensuring smooth integration with PBR assets from various sources and improving cross-platform workflows. Importing large texture sets into Unity HDRP is now remarkably simple.Future Enhancements: We are actively exploring future support for custom shaders and user-defined multi-channel masking options to further extend the tool's utility.Investment Advantage: As AutoMat evolves with new features, its price may increase. Purchasing now provides the best value for its current robust functionality and upcoming improvements.✔ Supports Unity HDRP (High Definition Render Pipeline)✔ Automatically extracts ZIP archives from Poly Haven✔ Converts AO + Roughness + Metalness (ARM) into HDRP-compatible Mask Maps✔ Merges alpha maps into base color for proper transparency handling✔ Sets HDRP Lit shader and automatically assigns rendering mode (Opaque / Transparent)✔ Batch processes folders — even if files are unorganized or flat✔ Editor-only utility — no impact on build size or runtime✔ Organizes textures and materials into clean folder structures❌ Not supported for custom naming or non ARM/ORM texture packing❌ No support for Subsurface, Translucent shaders (by design , but you can change individual matereals as you wanted)script generation and debugging