
A complete replacement and improved version of 9-Slicing sprite slicing solution.
Slicing is now possible with any number of slices, not just 9.Compatability:Unity Version: 2022.x.x, 6000.x.xRender Pipeline: built-in, HDRP, URPOS: mobile(AOS/IOS), desktop(Windows/MacOS), Web, VR(not tested but it should work)💬Discord | 💻WebSite | 📔DocumentationDescriptionRevolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…Slice to any N×M grid:Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.Control each cell independently:Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.Drag-and-drop workflow:Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.Seamless UI & 2D support:Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.Zero code required:All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!💬Discord | 💻WebSite | 📔DocumentationComplete UGUI supportComplete 2D supportCustom sprite slicing editor supportCompatable with sprite atlasSupport mobile(AOS/IOS), desktop(Windows/MacOS)Support Unity 2022, Unity6(2023, 6000)