
TriggerEvent extends UnityEvents with live connection visualization, customizable colors, and automatic self-reference protection. Safe, fast, and editor-friendly.TriggerEvent is fully compatible with all Unity render pipelines: Built-in Render Pipeline (BRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). No custom shaders or materials are used.TriggerEvent by PsychoGarden enhances UnityEvent with powerful visualization and auto-protection features.Visualize event connections live in the SceneView. Customize connection colors per event. Automatically detect and remove dangerous self-references to prevent recursion issues.Supports both per-event settings and global EditorPrefs-based settings. Easily manage your event visualizations via a dedicated TriggerEvent EditorPrefs section.Includes runtime/editor separation, full source code, .asmdef files, and a demo scene.Boost your event-driven workflow safely and visually with TriggerEvent!Technical DetailsWritten in clean C# with Unity best practices.Unity 2021.3 LTS or newer required.Full runtime and editor code separation (with .asmdef files).Live connection visualization in SceneView using Handles.Automatic self-reference detection and removal.Per-event settings (color, visibility, display mode).Global settings via EditorPrefs.Lightweight and no runtime overhead.Fully compatible with Built-in, URP, and HDRP pipelines.Includes README.md, License.txt, and DemoScene.unity.