
A lightweight, customizable day-night cycle system with smooth environmental blending, time control, and dynamic fog/water color support.You will need TextMeshPro for the UI elements (like the clock display) to work, but these are optional and not required for the component to work* The city in the demo uses the awesome FREE SimplePoly City - Low Poly AssetsBring your worlds to life with this easy-to-use Day/Night Cycle System. Designed for flexibility, it smoothly transitions ambient lighting, directional light rotation, fog, and water color based on in-game time.Supports:Real-time progression or manual time control.Adjustable sunrise, midday, sunset, and night settings.Dynamic fog and water color blending.Optional UI clock display.Supports both stylized and realistic projects.Perfect for open-world, survival, simulation, and casual games.Fully customizable — no coding required for typical setups.* Note that you DO NOT need to override your project settings for this to workKey Features:Real-time day/night progression with adjustable speed.Manual time setting or smooth time resets.Daybreak, Midday, Sunset, Night.Blend between 4 customizable lighting profiles:Dynamic sun rotation based on time of day.Supports fog color and density blending.Water color blending with any material using a color property.Optional TMP UI clock that updates automatically.Forward-only time mode for narrative-driven games.Lightweight — minimal impact on performance.Compatibility:Unity 2020.3 LTS and above.Works in Built-in Render PipelineWorks with URP and HDRP, but not with the setup in the project providedTo create the documentation and store blurbs, as well as quickly writing chunks of code