
20+ Work Shop Tool Kit - Mechanic Carpentry Tool
Laxminarayan Artistry
$7.99
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Upgrade your virtual workshop with our comprehensive Workshop Tool Kit, featuring meticulously crafted 21 Low Poly 3D Models tailored for mechanics and carpentry projects.Easy Fix for Pink Materials (URP/HDRP):This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)• Built-in: Two-sided enabled internallyRefer Documentation📄Whether you’re a game developer, architect, or designer, this versatile toolkit provides the essential assets to enhance the authenticity of your virtual workspaces.Explore an extensive range of low poly 3D models, including wrenches, saws, hammers, pliers, and more.This toolkit caters to both mechanics and carpentry enthusiasts, ensuring a broad selection for various projects.Tailored for both mechanics and carpentry simulations, these 3D models cater to different trades within the workshop environment.Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity CubeTechnical Details:Geometry Triangles 26.1kVertices 13.8kPBR NoTextures 0Materials 10UV Layers YesVertex Colors NoAnimations 0Rigged geometries NoMorph geometries 0Scale transformations NoImportant Notes (Easy Resolve Pink Materials for URP and HDRP):This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.Please refer to the Documentation📄 in the package for manual settings of materials.