
ESSW EASY SETUP STYLIZED WATER 2.0
Houidisoft technology
$11.55
$16.50
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Perfect for stylized or semi-realistic 3D projects, this shader adds dynamic water with real-time planar reflections with highly customizable settings .
Made with shader Graph.URP compatible ESSW 2.0URP Water Shader – Realistic & Stylized Water with Planar ReflectionsBring stunning, dynamic water surfaces to your URP project with this powerful and customizable shader package, built for performance, flexibility, and ease of use. this system is designed to get you incredible visuals with minimal setup.✅One of the best assets you can get .✅limited discount time.------------💧 Shading features:--------------------spanning low- and high-end graphics.Deep, shallow and middle color controls.Adjustable surface foam.three foam style.customizable water shader controller script for easy and friendly experince.the ability to enable and disable features like waves ,foam and refraction.Planar Reflections script component, quality adjustable.controle the outline fade .adjustable refraction power .adjustable normal map strength.easy setup to add water surface with reflection.adjustable planar reflection power and distance appearing .smart edit.Scalable performance.SHADER GRAPH ----------------------------✨Key Features:✨------------------✔ **Planar Reflection System**Supports up to 4 real-time planar reflections per sceneSmart blending for seamless integration with the water surfaceReflection textures inspired by AAA-quality visualsThe easiest planar reflection setup on the Asset Store, with intuitive toggles and automationFully editable and scalable via custom C# components✔ **Editor Integration & Workflow**Add a fully functional water surface to your scene with just one clickIn-editor guides that walk users through every settingComes with a Smart Water Controller:Stylized, intuitive interfaceOrganized foldouts for easy tweakingDesigned to help both beginners and advanced users work efficientlyAuto-assigns materials, components, and reflection systems — no manual setup needed✔ **Foam System (3 Styles)**Choose from Cartoony, Soft, or Wavy FoamFully adjustable foam spread, intensity, and animationEasy texture swapping with real-time previews in the editor✔ **Refraction & Visuals**Dual-color, depth-based refraction with clean transition zonesNormal map–based distortion for rich underwater visual feedbackWorks with real-time lighting and post-processing effects✔ **Normal Maps & Surface Detail**Dual high-quality animated normal mapsSupports tuning of speed, blend, and scaleDelivers vibrant, moving surface detail even at a distance**Smart Distance-Based Rendering**Automatically adapts metallic and AO values based on camera distanceSaves performance while enhancing visual depth and realism✔ **Gerstner Wave System**Height, Length, Speed, Direction, and SharpnessFully procedural wave system with fine control over:Use it to create realistic open seas or calm stylized waters✔ **Bonus Content:**Demo scenes included for instant testing and inspirationFoam and normal map textures includedOptimized C# and shader code for performance and scalability✔ **Perfect For:**Stylized or semi-realistic gamesQuick scene prototyping or polished environmentsDevelopers targeting mobile, PC, or consoleProjects that require modular, easy-to-integrate water systems📦 Includes:• demo scene ocean,lake and night scene.• Several pre-configured water materials.• Several foam and normal map textures.terrain .high and low vertex planeDisable "Cast Shadows": To prevent unwanted shadowEnable "Opaque Texture": make sure the "Opaque Texture" option is enabled in URP Pipeline Asset settings.URP Onlyif the depth dosnt work in the game windows set the Deferred Rendering to Depth Texture Mode to Force PrepassShader Graph: Must be enabled via the Unity Package Managerreduce the waves height if it looks wierd.set the planar reflection ID the same as in script.