A Unity Editor tool that auto-scans project settings and generates type-safe C# constant files for scenes, layers, tags, shaders, and more. Eliminates hardcoding and prevents runtime errors.Documents : HereSupported Categories• Scene — scene names and indices• Tag — tag names and indices• Layer — layer names and indices• Sorting Layer — sorting layer names and IDs• Animator Parameter — parameter names and StringToHash• Animator State — state names and StringToHash• NavMesh Area — area indices• Resource Path — asset paths under Resources folders• Shader — shader names and property PropertyToIDKey Features• Per-category Auto Scan toggle and instant single-category generation• Individual selection of Enum / Names / Values output per category• Freely configurable namespace and type naming rules• All settings auto-saved as JSONWindows/OS XDocuments : HereAI Banner Image



