HQ FPS Weapons provides a robust collection of modern FPS features, with fully animated weapons and items to enhance your game development.One-click render pipeline converter includedHQ FPS Weapons is a versatile, modular, and scalable toolkit packed with features of modern FPS games. Use it as the foundation for your game, or simply utilize the included weapons, it's entirely up to you.Note: This template is intended for developers with at least basic Unity knowledge. Support covers template-related issues only, not customization, unrelated bugs, or general Unity help.DOCSDEMOE-MAILDISCORD (Recommended For Support)ROADMAPIntegrated With:Emerald AIComing Soon:Full documentation and video tutorials for quick setupEditor wizards to streamline adding weapons, items and moreController support and customizable keymappingNote: Some of the marketing material is out of date. For the best representation of what the asset has to offer, please check the demo.For more information please check the "Technical details" section.WEAPONS & EQUIPMENT17 optimized, game-ready weapons and tools (2.5k–12k tris):• Firearms: AKM, F1, M1A, MP5, Hunting Rifle, R870, Double Barrel Shotgun, M1911, Revolver• Specials: Crossbow, Flare Gun• Melee Weapons: Fire Axe, Baseball Bat, Combat Knife• Throwables: Frag Grenade, Molotov Cocktail• Tools & Items: Flashlight, Compass, SyringeANIMATIONS• Full animation set: idle, aim, draw, holster, fire, dry fire, reload (standard, empty, partial), melee swings, throws• Procedural weapon motion (configurable per state): sway, strafe, fall impact, recoil, retraction, noise, offset, bobCORE SYSTEMS• Clean, modular architecture for easy extensibility• Lightweight object pooling system• Intuitive save/load framework• Surface system with decals and one-shot VFX• Audio manager with streamlined playback• Post-processing animator for runtime VFX• Tweening & spring system for smooth animation• Runtime-configurable game options (audio, graphics, input, gameplay)GAMEPLAY SYSTEMS• Resource gathering (trees, rocks, etc.)• Respawnable consumables (tools, loot)• Carryable object system for physical interactionCHARACTER FRAMEWORK• Modular, plug-and-play character controller• State-based movement system• Dynamic body leaning• Hitbox-based damage and death system• Context-sensitive interaction systemINVENTORY SYSTEM• Generic modular inventory (usable on characters, containers, objects)• Item setup: icons, stack limits, weight, tags, properties• Full drag/drop UI with splitting and auto-sorting• Attribute-based filtering and weight-based movement penaltyWIELDABLE SYSTEM• Wieldable shader (prevents clipping, no dual-camera)• Highly customizable recoil system• Supports runtime attachments: scopes, mags, grips• Crosshair system with hit markers and ammo indicators• Weapon durability and weight affect handling• Procedural animations: fire, reload, sprint, crouch, etc.• Modular firearm support: hitscan, ballistic, physics-based• Melee system supports combos and throwable weaponsUSER INTERFACE• Modular UI tightly integrated with core systems• Inventory UI: tooltips, slot highlights, drag/drop• HUD: health, stamina, effects• Combat feedback: hit markers, blood screen, directional damage• Game menus: pause, save/load, new game, optionsCAMERA EFFECTS• FOV animation (sprint, aim)• Procedural motion: bob, recoil, impactsEDITOR TOOLS• One-click render pipeline converter (Built-in, URP, HDRP)• Workflow tools panel• Custom inspectors for productivity• Quick Play Mode support for rapid iterationDEMO CONTENT• 4 test maps for FPS development• Playable weapons: rifle, bow, knife, axe, pickaxe, torch, compass, bone club, spear• High-quality models, icons, audio, and VFX• Static enemy AI using shared player componentsBUILT FOR EXPANSION• Modular and scalable: add or remove features easily• Fully integrated systems• Expand with AI, multiplayer, new mechanics• Regular updates and ongoing support