Asset: Procedural Terrain Generator
What it does:
This component allows terrain to be procedurally created and modified. These functions can be executed during design and development via the custom editor, or at run-time via API call.
Setup:
Drag and drop the TerrainGenerator asset onto a terrain object.
How to use it:
Using the component in the Unity editor is done via a custom editor, which is included with this package. This allows the designer to apply terrain modifications before, during and
after other adjustments with the Terrain tool.
Terrain tool settings:
Length and Width should be the same value. Height can be adjusted as desired. Resolution should be at least 512.
At run-time, the component can be access via a public API.
Package Contents:
* Terrain generation asset and custom editor
* Demo scene
* Sample scene manager with code demonstrating run-time API usage