Help creators quickly build their own game prototypes⚠️ IMPORTANT SERVICE UPDATE & TECHNICAL SUPPORTHello everyone,As our studio continues to evolve, we are making important adjustments to our distribution and maintenance framework. Please be advised that this asset is scheduled to transition out of the Unity Asset Store on March 31, 2026.Our commitment to your purchase remains our top priority. We have established a dedicated synchronization and support system to ensure you continue to receive technical assistance and future version updates beyond this date.To secure your continued access and stay updated with the latest versions, please contact us or join our community through the following official channels:🔗 Official Discord: | Discord |📧 Support Email: | symphonie-for-uas@stranding.games |___________________________________________________________________________________________The environment resources in the demonstration video are not included in this package!-- IMPORTANT --The function for avatar parts in the video is not included in this packageit comes from SimpleAvatarArt assets:Character ModelsCH_Dr.Claire : Do not rely on the avatar feature; the assembled sample character is ready. (tris 3193)BaseAvatar : Basic component with only bones, suitable for SimpleAvatar and provided avatar part models to create various NPCsBaseAvatar_Meshed : Base avatar with mesh Can also be used as a character placeholder in the scene (tris 2216)ChesspieceHuman : Chess piece-shaped character placeholder, assists in rapid prototypingAvatar Part ModelsAvatarSet2 : Male character, composed of Body, Head, and LegAvatarSet4 : Female character, composed of Body, Head, and LegShadersVertexColor : Primarily used for processing vertex colors. Its main function is to pass the color information of each vertex to the surface output, allowing the model to display different colors during rendering. (Currently only supports built-in)CharacterNormal : Used for rendering characters, supporting a variety of color and sheen mixing. Its main function is to mix different color properties and input colors to generate more complex visual effects.(Currently only supports built-in)AnimationsFour movement animations :WalkSneakRunPanicRunFour idle animations :IdleIdle_LookAroundSneakIdleSneak_LookAroundArt assets:Character ModelsCH_Dr.Claire : Do not rely on the avatar feature; the assembled sample character is ready. (tris 3193)BaseAvatar : Basic component with only bones, suitable for SimpleAvatar and provided avatar part models to create various NPCsBaseAvatar_Meshed : Base avatar with mesh Can also be used as a character placeholder in the scene (tris 2216)ChesspieceHuman : Chess piece-shaped character placeholder, assists in rapid prototypingAvatar Part ModelsAvatarSet2 : Male character, composed of Body, Head, and LegAvatarSet4 : Female character, composed of Body, Head, and LegShadersVertexColor : Primarily used for processing vertex colors. Its main function is to pass the color information of each vertex to the surface output, allowing the model to display different colors during rendering.CharacterNormal : Used for rendering characters, supporting a variety of color and sheen mixing. Its main function is to mix different color properties and input colors to generate more complex visual effects.AnimationsFour movement animations :WalkSneakRunPanicRunFour idle animations :IdleIdle_LookAroundSneakIdleSneak_LookAround



