
The coolest Professional Blood VFX for your games!A brand new High Quality Blood VFX pack for your games :)This unusual blood pack includes the standard blood elements, but also includes crazy zero gravity blood, underwater blood, toxic blood, dark blood, fantasy colored blood, brown (almost fecal) blood, decals, wounds, splats, slashes, hits, different sizes...All blood color variants are already set and ready to go! Just drag and drop into your project :)All the Wounds, Slashes, Bursts, Bullet Hits and Splashes are available both in Loop (infinite) mode and One Shot (play just once) mode.BEWARE: VATs are NOT currently included, making them work in conjunction with particle systems in Unity is a bit of a mess for now. We'll explore a better way to implement those in the near future!Includes customizable Particle Systems and Sound Effects (more to come soon!). Check out the Overview Demo Map.We'll be adding more features soon, so keep an eye for those :)Have fun creating your own hack and slash or fighting game! <3Video Preview: https://youtu.be/DWPaU0aVFKcURP ONLY.List of VFXs included:Red / Human BloodToxic / Bug / Green BloodDark BloodBlue / Alien BloodPurple BloodWhite BloodBrown / Muddy BloodPink / Cute BloodYellow BloodCyan/ Fantasy BloodOrange BloodAnime Censorship / White Glowing BloodOptimal Performance VersionsLoop VersionsOne Shot VersionsBlood DripBlood SplashesBlood Bullet HitsBlood BurstsBlood SlashesBlood WoundsUnderwater BloodZero Gravity Blood versions (only for the red blood color version)Wound DecalsBlood Decals (splats, hands, puddles)SFX (More to come soon!)Texture sizes:From 256x256 to 2048x2048 maxCustom shaders:The shaders included in this pack are pretty basic to understand and modify!All VFX (Visual Effects) contain SFX (Sound Effects) too!Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D (URP) templates and such won't work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera, it will work, as always.