Zombie City Builder. Requires NGUI + 2DToolkit
Develop mobile zombie city battle games. Players build their infected cities and raise their own army of the walking dead to attack other players. Full starter game kit with source code, demo characters, buildings, and developer resources.
Watch the video
Questions? help@citybuildingkit.com
Documentation
This is a kit for game developers. Build on the source code to create your own game features, menus, and gameplay. 100% fully-editable source code included. No Unity 5 Pro license needed. Works with Unity Free. With Unity you can export your game for Android, iPhone, desktop and console games easily.
Zombie Battles
Horror themed with undead zombies and destroyed cities. Fully customizable game kit designed to run out-of-the-box.
Wage an Infectious War - Competitive battles between player bases
Steal gold and money from other player bases!
Let players attack other player bases like popular mobile strategy games
Includes Two Demo Characters
Test your horror game idea with either the undead walker or goverment police man included with the sample demo.
Strategically Control Troops
AI controlled army or manually control up to 4-groups. Each battle includes "recoverable troops", a wish list item from players in top ranking free-to-play mobile strategy games.
Gravestones for Killed Troops
Cities you attack defend themselves from attacking undead armies with defensive cannons with each building. Players need to control their zombie armies strategically to win or maximize loot.
Steal Loot and Win Free Resources
Players gain gold or money when destroying enemy villages. At the end of the battle, their stolen loot is added to their village reserves plus recovered troops. (Top-requested feature)
Perfect Halloween Entertainment
Build a seasonal halloween game with red-eyed zombies or Twilight-vampires. Design your own game characters with different costumes in 3D character modeling and rigging programs and import their exported sprites into Unity. Create infectious popular city builders without the scary long development time that usually accompanies it. Your spooky outbreak game is only a little bit of coding away.
Customize Your Own Terrain
We've included a haunted terrain set in a post-apocalypse design. Included haunts a ghost pumpkin, grave yard, road blocks, advertising signs, blood and dark scary forests. Customize the terrain to fit your own game type. The 2D tile map is fully editable and expanded with the 2D Toolkit asset
Question: Is 1000+ hours of your time worth $290?
Building a city builder strategy game from scratch is no easy task. Here's a comparison of each time-consuming feature we did.
Included with this version (see all versions)
- Zombie Building Items Art
- Zombie and Police Character Art
- Haunted Terrain Art
- Isometric Camera Setup
- Item XML Data
- Building Construction Script
- 2D Gameboard Setup/Scripts
- Gestures like Drag-and-Drop
- HUD Art and Scripting
- Game Store Menu
- In-App Purchase Menu
- PvP Battle Processor
- PvP Battle Guide
- PvP Internal Ops Console
- Combat Unit AI
- Combat Defense AI
- Currency Generation/Storage
- NPC Builder Demo
- Client/Server State Sync
- Server Software + Testing
- Camera + Drag Improvements
- PvP Pathfinding Improvements
- PvP 2D Layer Improvements
- Beginner Tutorial
- Sound Effects
- Multi-platform Bug Fixes
- Bonus additional HD UI
- And additional feature improvements
Kit: $290 to get all of the above
DIY: $43,660 estimated value at $37/hr (at least 1180 hr)
Works on all platforms
- Android (tested Samsung Galaxy S)
- iOS (tested iPhone 6, iPhone 5, iPad 1, iPod 4)
- Desktop PC / Mac Games
Powerful City Builder Framework
- Use our zombie buildings, or design your own buildings
- Gems and In-App Purchases (IAP)
- Gold/Money Generators and Storage
- Expandable source code with great assets like Soomla IAP
PvP AI Battle Processor
- Advanced PvP Scripting
- PvP Battle Guide
- PvP Internal Operations Console
- Combat/Unit AI
- PvE Battle Matching
- Steal Gold/Money from Players
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software Demo
- Create Multi-Platform Matches
- XML Character/Building Data
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Create a City Building Simulator
Supports 2D buildings, both simple PNG graphics or animated sprites. Demos and source code included. 3D gameplay is technically possible in our docs, but requires a lot of advanced script customizations. (See documentation for details)
Source files includes examples like:
- Gold Storage Buildings
- Gold Generation Mines
- Money Storage Buildings
- Money Generation Units
- Exclusive purchases (e.g. builder houses)
Train Armies for Battle
Make your own characters and animations. Customize training cost, time, and limitations. Add as many unique units as you would like.
Source code examples for:
- Animations (attack, run, etc.)
- Recoverable troops after battle
- Speed up production with gems
- NPC animations (basic demo included)
Earn Revenue with In-App Purchases on iOS/Android
Each of our kits comes pre-configured to support In-App Purchase (IAP) assets like as Simple IAP or Unibill. Use IAP for iPhone, iPad, iPod and Android mobile game development. Make free-to-play freemium games powered by IAP sales on the App Store and Google Play Marketplace.
You can sell:
- Gems to speed up construction
- Faster training undead army soldiers
- Extra gold/liquid to purchase units
- Additional construction builders
- Or add your own in-app purchases
Gems (Hard $ Currency)
Used by most mobile free-to-play strategy games. Players can finish constructing their base faster with gems or train their un dead faster.
Gold (Soft Currency #1)
The kit supports two soft currencies, for example gold, cash, coins, crystals, or any sort of currency you wish to create.
Money (Soft Currency #2)
The kit supports two currencies, plus gems in your mobile game. Players spend to buy new buildings or train their creepy corpse army for war.
Watch a demo of In-App Purchases
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Extend your mobile strategy game in every way possible
Source Code for Unity
The mobile game development kit is designed for both Unity and Unity Pro game devs with 11000 lines of code in over 57 expandable C# Unity scripts. The C# scripts are organized by each function in the game, such as the battle processor or store menu.
Online Documentation (see here)
In addition to the online documentation provided, the city builder simulator framework comes fully-documented in every Assembly CSharp script. Plus, the Unity game platform includes many free demos and plenty of online source code examples resources.
Here are a few examples of how Unity developers have expanded the kit:
- In-Game Guilds or Chat
- Social Facebook/Twitter Login
- Free Art and Sound Effects
- Mobile Game Leaderboards
- Mobile Ads
And thousands of other Unity assets
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Check Our Other Versions:
$90 Starter Kit
- Over 4,000 lines of source code
- City builder framework only (no PvP)
- Supports only local saves
- Works with all platforms
$290 Pro Kit
- Over 9,000 lines of source code, 50 scripts
- Basic PvP Battle Processor
- PvP Server Software demo not included
- Sprite buildings and characters
- Works with all platforms
$390 Complete Strategy Game Kit
Make mobile strategy game. Includes an additional hundred hours worth of improved scripting and controls.
- Over 11,000 lines of source code and 57 scripts
- Advanced PvP Battle Processor
- PvP Battle Guide / Internal Operations Console
- Online Player Community Server Software
- Animated Character Demo
- NPC Demo
- Building Sprites
- Advanced Camera Controls
- AND BONUS: $300 worth of 3D Model/Photoshop source files included with the kit.
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Developer FAQ
What do I need to run the kit?
2D Toolkit v2+ and NGUI Pro v3.5+ are required. Unity 5's new UI features are not as developed as NGUI or 2D Toolkit to build the entire kit. NGUI v3.5+ is still required. The NGUI free version is <3.5 and will not work.
Can I make a game like Clash of Clans?
Yes, the source code includes attack and defense scripting, plus server side scripts necessary for managing player cities.
Can I change everything in the kit?
Yes. You'll receive the complete source code after buying. Add/remove your own features, scripts, or characters. Nothing is locked in DLLs and you can access all the code needed to create a functional prototype of your game. In fact, most developers customize the source for their own mobile game.
What devices does the game run on?
The kit runs on all devices - Android, Apple iOS phones, PC or Mac. Plus, the game is optimized for mobile with the touch controls already setup. Just launch on your device.
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Feedback from our other kit versions
Richard "Levelord" Gray
I've played with others, but this one is the best! It's definitely more than a mere "start-up" kit as it already has 90% of a game foundation in the kit. It is easy-to-use and intuitively designed. I highly recommend this kit for anyone considering making a city building game!
Update: In less than a day, I am comfortable with most of the pipelines to add my own buildings and characters (graphics and behaviors/parameters), and I have modified menus, buttons and various GUI interfaces. This is a great kit!
Ronime Studios
If you are looking to make a city building game, this is the kit for you. Everything works [straight] out of the box, and I have spent a good amount of time playing around with the default buildings/units. Awesome kit, I can't suggest this enough!
a scary apocalypse game with soulless creatures this October
Questions? help@citybuildingkit.com -
Website - Documentation