
Tool for developers needing Audio Detection for stealth, horror, or any game where sound and noise awareness are critical to gameplay.Sound Meter – Real-Time Audio Monitoring is an essential tool for developers working on stealth, horror, or any game where sound and noise awareness play a critical role. This powerful Unity script provides real-time sound level detection, giving you precise control over how your characters and enemies react to audio in your scene. With easy setup and a fully customizable UI slider, Sound Meter lets you seamlessly integrate immersive audio feedback into your gameplay.Key Features:Dual Audio Detection: Monitors both player-generated noise (like footsteps or actions) and ambient/world sounds in real time.Customizable UI: Easily connect to your existing UI elements to visualize sound intensity and alertness.Versatile Application: Perfect for stealth mechanics, horror encounters, or any gameplay relying on player-audio interaction.Integration Highlights:Player Sound Monitoring: Detects audio from movement, actions, or any AudioSource tagged as “player.”World Sound Awareness: Reacts to environmental sounds like alarms, explosions, or footsteps in the distance.Unity Event Integration: Trigger Unity Events when sound levels cross customizable thresholds—perfect for AI alerts, visual cues, or scripted gameplay.Tunable Parameters: Adjust detection sensitivity, sound radius, and thresholds for accurate gameplay tuning.Whether you're building a stealth sequence where every sound counts, or designing AI that reacts to dynamic audio cues, Sound Meter offers a flexible, performance-friendly system for audio awareness.Bring your game to life with Sound Meter – Real-Time Audio Monitoring, and give players an experience where every sound matters.Technical Key Features:Real-Time Loudness Detection: Continuously monitors player and world audio using AudioMixerGroup routing.Bitrate-Controlled Sampling: Adjustable sampleSize lets you fine-tune the balance between precision and performance (e.g., 256 for fast updates, 1024 for accuracy).Dual Audio Channel Support: Separately tracks and processes loudness for both player and ambient/world audio sources.Threshold-Based Unity Events: Automatically trigger Unity Events when sound exceeds customizable thresholds—for AI alerts, VFX, etc.UI Slider Integration: Smoothly updates Unity Slider components to reflect current loudness levels in real time.Optional Sound Muting: Temporarily mute playback while still detecting loudness, ideal for invisible/inaudible detection.Debug Logging: Enable verbose console logs to view real-time loudness values during testing.One-Line Sound Playback: Built-in methods let you easily trigger player or world sounds through internal AudioSource objects.Custom Amplification Controls: Independently amplify player and world audio levels to match in-game scale and feedback needs.