
Various explosives with a shared damage system and audio/visual effects. Can be used in indie/AA games, animation, and as placeholders in AAA games.Designed to be as easily implementable into your project, without skimping on features. It takes about 10-15 minutes to fully intergrate everything so you only need to drag and drop the prefabs into your scene with most features changable in the inspector window.All explosive assets in this package come with:Explosion physics.Visual effects (bullet hole, explosion, etc).Sound (steam hiss, explosion, etc).A shared damage system for fairly easy implementation in to your project.Explosive barrels & gas cannisters also come with:Choice of oil or steam damage effects.3 LODS.3 levels of wear(fresh, worn, and grungy).Health so your barrels can be damaged without/before exploding.The frag and flash grenades, pipe bombs and cartoon style bomb come with:Basic first person throwing system.Adjustable throw strength.Proximity mine and laser tripwire mine come with:3 LODs.Placement system- so they align properly with the surface they're placed on.Easily changable features:Health(barrels & cans).Explosion visual effect size.Physical force/lift strength of explosion.Explosion damage radius.Explosion max damage radius.Full/partial damage amounts.Explosion delay.Explode on contact(grenades/bombs).All sound effects were taken (and edited) from https://pixabay.com/ under the pixabay content license found here or in the "Third-party notices.txt" file in the package. This package was created using InstaMat software.Prefab Count: 9 model prefabs(8 explosive assets and a gun for the demonstration scene) & 2 miscellaneous prefabs for each of the 3 supported pipelines(11 per pipeline, 33 total). Main Prefabs:Barrel prefab.Cannister prefab.Flash Bang grenade.Pipe Bomb prefab.Frag Grenade prefab.Cartoon Bomb prefab.Land Mine prefab.Trip Mine prefab.VictimList prefab.Demo Prefabs:GrenadeBag prefab.Gun prefab.Materials & Textures:Barrel- 3 skins each with 1 material and 3 textures (1 albedo, 1 normal & 1 metallic).Cannister- 3 skins each with 1 material and 2 textures(1 albedo & 1 normal).Flash Grenade- 2 materials and 2 albedo textures.PipeBomb- 1 material with 3 textures(1 albedo, 1 normal, 1 height).Frag Grenade- 2 materials and 1 albedo texture.Cartoon Bomb- 2 materials and 2 textures(1 albedo & 1 normal).Proximity Mine- 1 material with 3 textures(1 albedo, 1 metallic & 1 emission).Trip Mine- 2 materials and 5 textures(2 albedo, 1 normal & 2 emission).Explosion Effect- 2 materials and 2 .tif files.With the exception of the 2 .tif files all textures are in .png format.Texture Size: All explosive models have 2k textures except the cartoon bomb(512x512) and the bullet hole texture(512x512).LOD: The barrels, cannisters and mines all have 3 levels of detail.Tri Count: Various, no explosive model exceeds 1000 tris at the highest LOD. The demo gun is around 23,000 but is only meant to be used for the demo scene.Animation: The pipe bomb switch, flash and frag grenade pins, and cartoon bomb fuse each have one blend shape. Each explosive has 1-2 particle effects for the explosion. The cartoon bomb has an additional particle effect for the wick spark.