
Homuncul2 is a character that i made using new pipeline and it is part of creature series.(ask qestions or get help) Discord server: https://discord.gg/znJ4c4ffKey Features :4 skinsRigged to UE5 MannequinPolycount : without LOD systemVerts: 15,479Faces: 15,636Tris: 30,248Rig - based on UE5 Manny mannequinThe the base skeleton is untouched.Works with any animations for UE5 mannequin.The model is fully compatible with UE5 mannequin and can be easely replaced.Tested withLyra Starter GameGame Animation SampleAdvanced Locomotion System v4Standard 3rd person template animations2k Textures 4k Normal3 texture sets1 Material 3 instances per skinFAQQ: Can I request customization or a new model?A: Sure! you can write me in chats or on my email petrucavcaliuc1@gmail.comQ: Need help or tutor with this project!A: you can write me any time.Q: how to replace Base UE5 mannequin?if(A pose walking) it may not recognize exactly the same skeleton, so you should replace reference to original skeleton1 go to Homuncul->Meshes2 select skeleton->delete->replace reference and choose UE5's template skeleton3 done! now you can walk in scene with animations.THANKS!Number of textures 21Texture dimensions 2048x2048 Polygon count of [Model Name]Minimum polygon count 30,248Maximum polygon count 30,248Number of meshes/prefabs 4Rigging: YesAnimation count 7Animation type listUV mapping: YesLOD information (no)Types of materials and texture maps (PBR)