
The ARPG Addon Module for GC2 is a structured Action RPG template for Game Creator 2, providing integrated combat, inventory, and stat systems with ready-to-use mechanics, demo scenes, and prefabs.The "Transitions" extension for Game Creator 2 is required if utilizing our presets for navigating between scenes, such as going from the title screen to the demo scene. It can be downloaded from the official Game Creator 2 website here: https://gamecreator.io/downloads/extensionsThe ARPG Addon Module for GC2 is a structured template designed to help developers build action RPGs using Game Creator 2 in Unity. It provides a working example of how to integrate multiple GC2 modules, including Melee, Shooter, Inventory, and Stats, while demonstrating best practices for variable management, mechanic synchronization, and modular system design.This asset serves both as a functional gameplay foundation and an educational tool, making it easier for developers to understand how to set up interconnected systems in a Game Creator 2-based RPG. It is designed to be customizable, allowing users to modify mechanics, expand functionality, and integrate additional assets into their own projects.Features:Fully configured Action RPG template with combat, inventory, and stat-based progressionPre-made demo scenes and prefabs showcasing key mechanicsCustom Game Creator 2 instructions, conditions, and triggers for expanded functionalityHandles weapon attachment logic for both standard Game Creator 2 and Synty Studios character modelsBuilt-in global variable management to ensure smooth mechanic interactionsClear file organization to easily locate demo content, prefabs, and configuration files*Optional support for Synty Studios assets, providing additional character and environment integrationThis asset is not a plug-and-play game system, but rather a working showcase and structured starting point for developers who want to build their own action RPG. It is ideal for those looking to learn how different GC2 modules interact, create new mechanics, or customize an existing foundation to fit their own vision.Future updates will expand compatibility with additional Game Creator 2 modules, such as Dialogue, Quests, Perception, Behavior, and Traversal, offering even more flexibility for developers. Whether you are a beginner exploring Game Creator 2 or an experienced developer looking for a structured workflow, the ARPG Addon Module for GC2 provides a practical and customizable base for your RPG project.DocumentationTechnical Details:Unity Version Compatibility: Requires Unity version 6000.0.32f1 or higher.Render Pipeline Support: Compatible exclusively with the Built-in Render Pipeline.Dependencies: Requires the following Game Creator 2 modules:Game Creator 2 (Core)Inventory 2Melee 2Shooter 2Stats 2Transitions (Downloadable Here)Key Features:Comprehensive ARPG Framework: Provides a robust template integrating melee and shooter combat, inventory management, and character stat systems.Pre-configured Demo Scenes: Includes ready-to-use scenes demonstrating core gameplay mechanics and interactions.Customizable Prefabs: Offers prefabs with built-in mechanics, such as interactive objects and enemies, facilitating rapid development.Global Variable Management: Utilizes a global variables file to ensure seamless functionality across different scenes and mechanics.Custom GC2 Instructions and Conditions: Extends Game Creator 2's capabilities with additional instructions and conditions, all organized under the "Studiopoof" namespace for easy access.*Optional Synty Studios Integration: Provides compatibility with Synty Studios' POLYGON assets, including pre-configured handles and demo scenes featuring Synty character models.Starter Pack - Synty POLYGON - Stylized Low Poly 3D ArtPOLYGON Fantasy Kingdom - Low Poly 3D Art by SyntyFantasy Warrior HUD - Synty INTERFACE - GUIWe used AI tools to assist in the creation of placeholder assets for the ARPG Addon Module for GC2, ensuring that developers have a functional and visually complete experience while testing the asset.Music Generation: We utilized Aiva AI to create placeholder music tracks used in the demo scenes. These tracks serve as temporary assets and can be replaced with custom compositions by the user.Image Generation: Some placeholder images, including the title screen and loading screen visuals, were created using a combination of ChatGPT’s DALL·E and Fotor AI. These are included as reference materials and can be swapped out for custom assets as needed.All AI-generated assets in this package are non-essential placeholders, meant to demonstrate how certain elements can be integrated into a project. Developers are encouraged to replace them with their own assets to fit their creative vision.