
Automatically populate serialized references at edit time. Get clear validation icons—no more manual drag-and-drop!Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time. Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it’s referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.Key FeaturesEffortlessly fill in references based on configurable rules like [Self], [Child], [Parent], [Siblings], or [Scene].Automatic Reference InjectionColored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.Clear Visual FeedbackInstantly spot and resolve missing references with console logs linking directly to the problematic GameObject.Comprehensive ValidationPopulate lists or arrays with all matching components automatically—no extra code needed.Array & List SupportLogical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.Prefab AwarenessSupercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.Automatic InjectionPopulate serialized references at edit time with minimal setup, eliminating drag-and-drop.Validation IconsInstantly see if a reference is valid (green), missing (red), optional (grey), or scene-dependent (yellow).Reference RulesEasily configure where the system looks for components—[Self], [Child], [Parent], [Siblings], or [Scene].Array & List SupportAutomatically fill multiple references with all compatible components found by your defined rules.Detailed LoggingQuickly locate missing references with console logs linking back to the affected GameObject.Prefab-AwareHandle references that need to be resolved at the prefab level vs. those dependent on the scene.