TrackGen can procedurally generate pseudo-endless tracks, commonly used in Endless Runner games. Each track is generated by combining a series of blocks fitted to each other, where each block suffers a deformation in its front face, so that the next block to be generated fits its back face on the front face of the previous block, and thus repeating the process indefinitely to build the track. To maintain consistency over time, the asset uses a coherent noise generation module based on PerlinNoise algorithm for each rotation axis, in which you can control several parameters to achieve the desired result.
These are some of the main features of the asset:
- Generates pseudo-endless tracks
- Tracks can be generated in runtime
- Deformation control via Perlin Noise algorithm
TrackGen currently only supports PC's running 64-bit version of Windows.
You need to install "Visual C ++ Redistributable for Visual Studio 2015," to use the asset.