
Level Up Your AI Agents with Sensory IntelligenceRequires Behavior Designer Pro (link)Supercharge your behavior trees with 7 powerful, plug-and-play sensory systems. The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.📚Documentation | 💬Discussions | 🌐Discord🧠Included SensesDistance: Detect proximity to objectsLuminance: React to light intensity (great for stealth or horror games)Sound: Hear footsteps, gunshots, or environmental cuesSurface: Sense different materials like wood, metal, or grassTemperature: Detect temperature zones and daily/seasonal shiftsTracer (Smell): Track trails like scent, blood, or magical residueVisibility: Determine line-of-sight with smart vision logic🧩Behavior Tree Tasks IncludedCan Detect ObjectCan Detect SurfaceFollow Trace Trail (requires Movement Pack)Get Sensor AmountIs Within RangeEach task is cleanly coded, fully documented, and built for easy integration with your custom logic. Whether you're building stealth mechanics, animal behavior, security systems, or complex enemy AI, this pack gives you the tools to make your agents feel alive and aware.🚀 Performance-Ready & ExtensibleDesigned for both 2D and 3D Unity projectsUses GameObject-based workflowLeverages Unity Job System and Burst Compiler where appropriate for optimized performanceFully modular and built to grow